bitter films

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Aug 29, 2008

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Age: 32
City: santa barbara
State: CALIFORNIA
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[29 Aug 2008 | Friday]

going on tour

............"Cult animator and Academy Award nominee Don Hertzfeldt (the Meaning of Life, Rejected, Billy's Balloon) hits the road for a special series of one-night-only events! A selection of Don's classic animated shorts return to the big screen, culminating in the exclusive regional premiere of his brand new film, I am so proud of you. His longest piece to date, I am so proud of you is the eagerly anticipated second chapter to Everything will be OK, winner of the Sundance Film Festival's Jury Award in Short Filmmaking and named by many critics as one of the "best films of 2007". The screening will be immediately followed by a live on-stage interview and audience Q+A with Don Hertzfeldt. We can't stress this enough: One night only!"..........

8:49 PM - 17 Comments - 18 Kudos - Add Comment

[23 Jun 2008 | Monday]

new interviews with don

EXCERPTS FROM MERGE MAGAZINE, AUSTRALIA
June 2008


After watching the documentary 'Watching Grass Grow' on the Bitter Films DVD, a time lapse film showing you drawing your film 'The Meaning of Life', I was almost ready to rip my own hair out. How many more years have you got in you making this kind of painstakingly laborious animation before you go crazy?

at the end of each movie i'm drained and hollow and seem to always go through an angry "i'm never doing this again" sort of phase, but that usually wears off after a couple weeks and i go leaping blindly right into the next one. i've got a pretty bad memory and maybe it helps reset me to a happy blank slate at the start of each movie. i'm not sure if that's depressing or not. i've got no patience for people, people wear me out fast, but i seem to be a good personality match for this kind of slow-motion patient work. i don't feel especially self-discplined. if anything i usually feel really lazy and wish i could get more done. but i still get excited by the ideas, and so far it's been enough to carry me through as all the months pile on. i've started building some larger projects that will eventually need a crew of artists and other new elements for me to play with and shake the process up. but at the end of the day the freedom of doing the shorts is what i've always wanted to do, you're making the movies you want on your own terms, and the constant fear of losing that is a good motivator to hurry up and make as many of them while i still can.

Your most recent film, 'Everything will be OK', is the first in a trilogy. The second part, 'I am so proud of you' is due to be released this year. Is creating the final chapter a priority or will you begin work on something else and shelve the final chapter somewhere towards the back of your brain?

it's something i'm figuring out right now, i'm not sure whether to leap right into chapter 3 this year or put something else in front of it first. i've been developing a new thing for tv that was supposed to come up next, but we're looking at delays now that have kinda jumbled my calendar. so i'm not sure... chapter 3 is still mostly unwritten other than a broad outline, so there's a lot for me to do there before i can pick up the pencil again. i was thinking of maybe just relaxing and doing a few quick dumb cartoons like the three i did between "rejected" and "meaning of life", though i don't know exactly what i'd do with them. but who knows, everything could change in a week. just today i had an interesting idea that would open the door for doing further chapters beyond part 3. on the other hand, i'm surprised at how much i like the end of "i am so proud of you", and in a way i think it could actually serve as a satisfying end to everything if chapter 3 somehow never wound up happening.

As a film student, have you ever been close to pushing aside animation and just picking up a video camera to create your films?

i had the opposite experience, i actually had every intention of being a live action director in school but i never realized how expensive that was, i just couldn't afford it. i also found that no matter how much money the kids poured into their live action stuff they always just looked like student films. even if you found a really good crew, you could still never get around the fact that you had to shoot it in some kid's backyard or on campus somewhere and all your actors are 19 years old. i had made dozens of little VHS cartoons years before i got to university, but i don't think it dawned on me right away to carry that over to film until i realized how much more control i'd have. and animation was all i could afford to do there anyway, because you needed to buy less film stock and could conceivably work alone. in my first year there i remember being a bit surprised that i could actually animate my student films for credit, like i was getting away with something.

One fact about you that blows me away is that you have never had a job before. Obviously you're fortunate to have carved a career where you can survive on your art, but have you ever felt that perhaps having a horrible, spirit crushing 9-5 position may be beneficial artistically to your style of comedy?

no, independent film is plenty spirit-crushing. i work much harder on the films than i ever would in a 9-5 position, it's seven days a week with no holidays.

I've been a dedicated advocate of your work for some time now. I think i've sat through "Rejected" and "Billy's Balloon" three or four hundred times just spreading the good word about you to people. A lot of artists are always quick to dismiss their past work, how do you feel about your previous films? Do you still get a kick out of watching them or are you done with them as soon as you've finished making them?

i like them, i don't think i've ever been able to view them the same way other people do, but i would never dismiss them. they've mostly held up really well for me. they're not all necessarily the same movies i'd make today, but you sort of appreciate them as time capsules of your younger self and maybe the stage of life you were going through then.

Don, you're a good looking guy with a skill in story telling way beyond your years. You make me completely jealous with your success. How did you get so good looking?

nightly i bathe in the virgin blood of lesser animators.

EXCERPT FROM "FILM IN FOCUS"

Any idea what a second of your films costs to make?

i actually haven't got a clue. i work from a low budget, but i work alone and pay for everything out of pocket so i never really have to keep track of exactly how much i'm spending during a project; and i don't want to ever think about it while i'm working, and risk letting money affect any decisions. and my costs get pretty abstract and meaningless anyway... a minute of my finished footage on paper might only cost as much as the film stock did, but it doesn't take into account all the months spent pouring images into it.

EXCERPTS FROM CHRIS ROBINSON'S UPCOMING BOOK
May 2008


How useful was your [film school] education?

it was huge... studying the guts and language of movies, the history, the theory, all of that shaped my flailing energy into clearer ideas. it's maybe strange in hindsight that all my education was in live-action film, but i think any well-rounded animator needs to understand editing, camera, sound, directing, acting, writing... you can't make a movie if you only understand how to draw.

Can you talk about the background/evolution of these films? I'm looking for the roots of the film, how it evolved and if the final film met your expectations:

Ah L'Amour

the bar was set real low for this one, so i guess expectations were pretty easy to meet. this was the first cartoon i ever shot on film.

Genre

i was 19 when we made it, my second year in school, and was still following this kind of setup-gag-punchline formula. but it was fun to make and at the time i was just excited to learn how to pull something off as long as 5 minutes.

Lily and Jim

really happy with it, even though in hindsight i could probably comfortably cut out a full minute. this was a real lucky match of casting and on-the-fly writing. i had the actors improvise a lot and they performed many miracles that we cleverly blended into my script. but once that was all locked in and the dialogue was handed off to me in giant stacks of exposure sheets, it was one of the more boring projects to sit down with and draw every night. and i'm still not sure how i was able to fully animate a 12 minute movie while going to school full time.

Billy's Balloon

i was 21, i think i turned 22 by the time it was finished. i remember it partially coming out of a dream about a boy in a field who begins to fly. i think i produced it relatively fast, maybe in 9 months, since "lily and jim" had been such a long drag to animate. i originally had a dumb sort of punchline gag for the ending and quickly decided against it. otherwise i think it was pretty straightforward and didn't change drastically from start to finish.

Rejected

every stage of it was experimental. maybe this was my sgt pepper phase. chunks were swapped around, re-animated, dialogue scenes were animated without the dialogue having been written yet, it was my first time screwing around with in-camera effects; but the sound work might have played the biggest role, with 11th hour improvs, very strange ideas, seemingly every other line being played backwards, more rewrites, i think almost every scene was thrown up against the wall, re-recorded and torn back down again a number of different ways. one day something plays funny one way, the next day it's totally different dialogue with experimental cow noises over it. i remember several weeks of fun nights in the sound studio saying, "louder! louder!"
and just getting to the first step of production was weird and uncertain... fresh out of school i'd just bought my big animation camera but hadn't found a place to edit yet, or even project my dailies. so i think i animated and shot the whole thing without being able to watch any footage.

The Meaning of Life

i didn't write the ending until i was two years into animating it, but other than that i think there was relatively little that changed from the first ideas to the finished product. i'm happy with the movie but not having a pliable structure that i could play with and rewrite or shape as i went along made it frustrating and difficult to work on and stay interested in, almost as though i was sentenced to carry out someone else's movie. it took almost four years to make.

Everything will be OK

the story came about slowly in fragments and half-scenes that i eventually made sense of and found ways to weave together. it started as 6 or 7 strange comic strips in 1999 and a few years later i thought for a little while that i might make a graphic novel out of it. i can't remember how much of the writing for that made it into the movie, but i think by then i'd put together the idea that bill was possibly very ill. once i decided it should be a movie and i invented that method of shooting it through the moving holes, those visuals really broke down the dam and then i had the most satisfying time writing the rest. i used bits of the older material, dreams, new scenes that came out of nowhere, and sort of fleshed it all out into a blueprint that i rewrote as i animated and shot, and rewrote a bit again when i went back in to narrate. and "i am so proud of you", has come together much in the same way. each of them took a little over a year and a half to make.

Are you considering a TV series?

yeah, for the last few months i've been putting together my first project for tv. it's the first time i've had an idea that i'm interested in going the distance with in a longer, episodic format. it's not related to any of the short films.

Your films are getting longer. Is this leading to features?

features are a horse of a different color. i animate in 1's and 2's so if i were to tackle a feature alone it would probably take 20 years. so i'd need a studio's help and financial backing, like i'm doing now for tv - but i don't think anybody in those feature film positions are really interested in doing hand-drawn animation anymore.

It seems that increasingly we're seeing more and more feature animations. Is this something you feel you want/have to do?

yeah, it used to be. "something you feel you have to do" is a good way of putting it. in the late 90s i commuted back and forth to LA to meet with every studio under the sun to get a feature film going. i eventually had a deal set up to develop an animated feature, but the whole process was frustrating because my heart just wasn't in it anymore, and it became one of those things that you know in the back of your head is going to be fruitless, but you sort of pursue it anyway because you think you're supposed to. and the studio shot down all my ideas anyway. i was slow to realize that i already had all the creative freedom i wanted in making my own short films without interference, they had a great audience, i could so far make a living doing them, so why bang my head against the wall trying to conjure up something to please these people? just last week i read a great martin scorsese quote: "don't make the movies you can make, make the movies you want to make".

Tell me about Bill Plympton's influence (if any). It seems to me that you've followed his model of creating indie films. You don't rely on grants or studios and instead generate revenue from your work which you then pour back into your work.

i saw bill's first few shorts when i was 12 or 13 and yeah, it was invaluable to realize there was somebody out there who's regularly able to do this for a living, and do it on his own terms (and who doesn't draw backgrounds either!). think he's been a guy that a lot of people have pointed to and said, "well if he's figured out a way to do this, maybe i can too". there's a famous quote about the velvet underground's influence in the 60s and 70s: although they didn't sell millions of records, everyone who did buy one of their albums went out and started a band of their own. i think the same could probably be said about bill's influence on indie animators in the early 90's.

How has the animation landscape changed since you started making shorts? Has it become easier for you? Are there more opportunities?

i guess, but opportunities is kind of a tricky word. there may be a thousand websites now who'd love to show your movie for free, but in many ways that would be taking several steps backwards for a filmmaker. artists need to be more careful and aware of their rights than ever. new opportunities bring new people out to take advantage of you. and a lot of these new venues, like watching movies on ipods and phones, are just dismal ideas to begin with. there's no kid anywhere in the world right now dreaming of making her own movie someday and premiering it on a fucking phone.
new and more convenient often means one step forward and two steps back... instead of nice stereo systems, most people listen to music now compressed into mp3s through crummy computer speakers and ear buds. and anticipating all those weak new sound systems, bands are compromising by crushing the dynamic range of their albums down into these louder, shallower mixes with no dimension. so music's more convenient now, but for many people it sounds worse than it did ten years ago. i'm still getting used to the new disposable-media universe. companies want to compress, shrink, and beam my movies into all these strange new places. and meanwhile i'm finding that some film festivals won't even project 35mm prints anymore - it's too much nuisance now in favor of "digital projection" - which to them just means taking compressed consumer DVDs and horribly blowing them up 30 feet to fill the screen.

People (including me in an old article) talk about violence in your films (notably "Billy's Balloon" and "Rejected"), but it seems to be that fear and anxiety are more consistent themes. Are these your own concerns as well?

very little of what i write is consciously mapped out and calculated, i'm often animating a scene the same day i wrote it; and by "wrote it" i mean it came to me from nowhere while i was washing dishes or asleep. so sometimes it's only when i take a step back from everything after the movie's finished that i start noticing some of the themes or double meanings and stuff that other people point out. so it's hard to say. on the surface "rejected" and "ok" and "life" and "lily and jim" and "billy" are all very different from each other, but thematically i think they're all speaking the same language and coming from the same place.

Does articulating the fears/anxiety through film help ease your mind at all or is it less about unloading your baggage and instead just dumping the bags on the screen... like, "look this is how I feel." Is it about helping you overcome your 'stuff' or just hoping that your audience will find comfort in seeing films that might reflect their own fragile psyche?

i don't know, that sort of thing never really crosses my mind. i think there seems to be something inherently therepeutic just in the act of animating. you sit all alone for months and patiently build something bigger out of thousands of almost invisible movements. doesn't that sound kind of tai chi or something? and it's very good to be forced to be alone with your thoughts, which animation requires in spades. too few people are truly alone with their thoughts anymore.

12:39 AM - 3 Comments - 6 Kudos - Add Comment

current events: june





The first exclusive screen shots from Don's next movie, i am so proud of you, have been posted in his journal.....
The film, chapter 2 of everything will be ok, is on track to make a special tour through theaters this fall! Production is close to being finished now, with more news on the way soon...


JUNE SHOPPING GUIDE:

For the month of June, use coupon code GRAVITY to get $5 off any order over $40

Use coupon code OPERA to get $10 off any order over $100

For any order over $30, the shop will throw in an optional one year subscription to ROLLING STONE

Three beautiful new museum-quality everything will be ok art prints are now available in the shop, each one personally signed by Don Hertzfeldt. These are in very limited supply because Don does not like writing his name over and over and will not be reprinted once they're gone:




www.bitterfilms.com

12:39 AM - 3 Comments - 2 Kudos - Add Comment

[18 Oct 2007 | Thursday]

october interview with don

Interview with BridgeRack, October 10 2007:

 


 
Your latest work, Everything Will Be Okay, is an absolutely wonderful film.  To me, it recalls that rarified sense of pure magic felt in a Wes Anderson movie or at a Flaming Lips concert, in that it is a unique and fully-formed world unto itself that can truly reach and affect people.  From where did you get the inspiration for the bittersweet beauty of Everything Will Be Okay?

thanks... it's hard to say, so much comes from different directions. the roots go back to bill's original comic strips i wrote in 99 and while i made the other movies it's gone over continued changes in my head. spare parts come from dreams, conversations, memories, people-watching..  the worst thing i can do as a writer is sit down and stare at the blank page and torture myself. the best ideas come when i'm not expecting them, when i don't know why or how they popped in.. i seem to catch ideas more than i come up with them. and then i just go find the common threads of all these stray moments and half-events and start fitting them together. rewriting and swapping things around through the whole production. i don't think i've ever written a piece straight from A to Z... i might start animating a project with only R, S, and T and as i go i'll slowly fill the rest of those blanks in as they come. animating takes so long, i've got more than enough time to wait for the story to complete itself as i feel my way through. OK was a little further along and had most of its major points figured out by the time i really dove in, but there's still some profound differences between the first draft and the final thing.

I understand you are working on, if not a proper sequel, a direct follow-up to Everything WIll Be Ok.  How is that coming along?  What exactly are you working on now?

yeah if i can get a little more motivated i could be done with photography and animation on chapter 2 of OK maybe around the holidays. i'm not sure what the differences are between a proper sequel and a direct follow-up, but it takes place both before and after the events of OK. it's a bit ambitious. of course it will help to have seen OK, but i think it will be strong enough to stand alone as its own movie too. 

a year ago i had most of chapter 2 written, with a few leftover ideas and story threads laid down for chapter 3... but last month i couldn't help but cannibalize them and merged everything i had into this one. so right now chapter 2 has the ending that was originally intended for chapter 3. it raised it up to a new level and i'm just beginning to find its final shape now... but of course left me with a new blank slate for whatever's gonna happen in part 3, which is exciting and a little terrifying. most people probably don't write trilogies without knowing quite where it's all gonna end up. or maybe they just don't admit it. i have a few ideas of where the arc will eventually take us in 3 but of course it could all change again tomorrow. but so far so good, 1 and 2 are the strongest things i've ever written. and my jaw dropped at a couple of the shots i've gotten back for this one. so it's shaping up to be my favorite of everything so far and right now i just have to not screw it all up before reaching the finish line.
i should also mention i've very recently meanwhile officially started something new for television..  it's one of those things where even if it's a complete failure it should be a really interesting one. just beginning to write that and looking forward to seeing how that whole world is gonna work.  will be able to roll up my sleeves with it as soon as chapter 2 moves out of the house.

Everything Will Be Okay won top honors for short film-making at 2007's Sundance Film Festival.  Have you at all sensed that the animation community seemed to feel a personal victory for your perceived "win over live action?"  If so, how do you feel about that?
yeah i don't know how often that happens.  i try not to place a lot of stock in awards but it's always good to see those minor victories happen for animation.  and i do get tremendous satisfaction from crushing all the other filmmakers, seeing them driven before me, and hearing the lamentation of their women.

Your work seems to have matured at an almost alarming rate - - to go from the devilishly crude humor of Billy's Balloon and Rejected to the epic existentialism of The Meaning of Life to wetting audience's eyes in Everything Will Be Okay - - how did that journey through film-making develop?  Had your desire to touch the audience beyond making them laugh at bleeding anuses always been there or did something change for you?
i don't feel like i've changed very much. maybe just gotten more comfortable and well-oiled on the technical side of things, but the basic ideas for the meaning of life and those earliest OK-related comic strips all date back to when i was doing rejected. if anything i think i just didn't have the experience or confidence yet to know how to put those kinds of ideas on the screen. they're more complex with more deeper notes to hit. but i think all the movies are basically speaking the same language.

How important to you is it that the audience "gets" your films? 

i don't worry about it. if a movie has any depth at all there will be more than one way to "get" it.  it should speak to different people in different ways. 
 
Do you test them out?  What happens if something doesn't get a laugh or some other response you're hoping for?

i can't remember but i don't think i've really tested anything out on friends since billy's balloon. it's not as though i don't value other people's opinions but i'm rarely uncertain anymore about exactly what i want to see on screen, so i don't find myself in that position very much. and it's impossible to make a movie properly if you concern yourself too much with how it's going to be received. it's going to cloud and poison every decision you make. in the end, you're really the only one who knows what in the hell you're trying to express. i've always figured that if you want to make a movie based on what you think other people want to see, you should just give them the camera. 

OK is the sort of movie where a scene might get a big laugh one night and the next night the same scene might draw a sad gasp. and i can usually see how either one would be the honest response. you have to leave room in there for the audience to work things out by themselves and let go of the reins a bit.
otherwise you're constantly barging in on them with "by the way, this is how you're supposed to react right now" and every note's going to feel false and clumsy and forced. i think that's true of both comedy and drama.
 
Have you sensed that your audience has grown with you?  Are you ever afraid you might lose them?
you'll probably lose an audience faster by getting predictable and doing the same thing again and again. that's probably the fastest way to becoming irrelevant. and i think a number of artists tend to underestimate their audience, and how deep an audience is actually willing to go with them. so many movies sort of flinch and pull away, right when they should be pushing further.

You've carved out an unrivaled career as an independent film-maker, in which you bear the sole responsibility for any decisions made in plotting the course for Bitter Films.  Are you satisfied with the paths you've chosen?  Any regrets?
i've been really lucky. i think so far my only regrets have been female related.

As one of the very last generation to be educated in traditional, non-computer-based film-making, how much of your success as well as the success of Bitter Films has been due to good timing, if any?

i don't know. but there's still definitely too much emphasis being placed on hardware. i wish everyone could find the cameras or animation tools that best serve their individual movies and then just shut up about it.  there's still this nasty atmosphere where someone creates a new digital toy and then feels compelled to piss on all other existing methods and declare all of film history dead.  the problem is, the whole thing has been spun from the beginning as  "film versus digital",  or "traditional animation versus 3D", or whatever...  it's all this "versus" bullshit. we should be using all these tools, adding to an amazing collection to choose from, not turning it into a stupid cage match. 

What is it like for you to watch your films?  
it depends. i can enjoy them but i usually still can't help but to study for flaws. the number of cringes increase the further back you go. if i'm in an audience i can feed off their energy a little and relax a little more about it.  i tend to have very few memories from my time animating... hundreds of blurry repetitive nights sort of blend together. so sometimes i almost feel like a fraud, like i'm taking all this credit for someone else's hard work that i can't really remember doing. while on the other hand i sometimes feel like this detached mass abstraction called "don hertzfeldt" is out there taking credit for the hard work i do remember, so i guess it all evens out.
Does your perception of them change with time?
i guess it must. it's weird, but the more distance i get from them the less i feel like they're entirely mine. i'm sure you can blame a bit of that on my bad memory but some of them have also become so entrenched and popular with so many other people over the years that to me they've sort of changed into a whole separate thing, almost like a fun house mirror of the originals. like one of the guys with the tattoos of the characters, doing the movie quotes, or making toys... that's not really my movie anymore, it's this entirely other abstract animal that's somehow related to it, but belongs to everybody. the more people discover and share them, the more they seem to change. which is great, don't get me wrong... the movies are like kids i guess, i love to see them  move out and get weird piercings and form new relationships and take on unexpected lives of their own and transform into totally different things with new meanings. it's just weird to look back on from here, like an out of body experience or something. the movies lead way more interesting lives than i do.

Animation film-making is a tedious process that can take years to see a film's completion.  How do you stay focused?  Are there ever any dark days where you've realized what you've done just doesn't work or play the way you want it to? 
 
sure.. you often don't get a true sense of a piece until it starts to come together in the edit, and that's when you can sometimes run into all-new kinds of madness as the whole thing takes shape or falls apart.  but i've got some very rare luxuries here that most filmmakers don't. nobody ever sets out to make a bad movie. some bad movies are potentially good movies that were forced into theaters half-baked because the money or time ran out to make the  repairs they needed. i'm able to work alone, so if i find something isn't clicking i can immediately make the changes i need - sometimes very drastic and sweeping changes -  without messing up someone else's job down the line or seeking approval from a dozen people. and i don't need a lot of money to fund my own stuff and i can usually work without any solid deadlines. so i can really take my time if i need to - that's a big thing.  in theory there's no reason everything in there shouldn't eventually work. if it doesn't come out right the first time i'll just keep indefinitely shaping it until it does. that's a very, very lucky position to be in. so there's always going to be a few dark spots in there but nothing yet that i haven't been able find ways to polish out.

What's the largest amount of completed work you've trashed in favor of a newer idea?
i've cut out or reworked a number of things but a lot of the ideas wind up recycled instead of trashed..   often a deleted or abandoned idea from one thing will eventually find its way into another, maybe even years later. i've always got stray pieces floating around looking for a home. some of rejected was stitched together and re-animated from spare parts like that.
 
there's always a lot of rewriting involved, but almost all of the biggest changes are done to chunks of the movie i haven't gotten around to animating yet. i try to be careful to only begin animating the rock solid parts.

Do you have any ambitions to tackle a feature film?
 
about nine years ago i tried to get an animated feature off the ground and was turned down by every studio in hollywood. in hindsight that was a really good thing, i was too young and it probably wouldn't have been a good movie. soon after i was set up at 20th century fox to come up with a movie but weeks later their 2d animation department folded. i don't know if i have the patience to try it all again with the studios. i think i'd rather spend all that energy doing my own stuff. for now the TV thing is where my interests are in doing something longer-form.
 
Independent film-making is not for the faint of heart.  Business-wise, when did you first see that your work and Bitter Films could provide financial sustenance?

probably when the bitter films shop opened..  before that it was sometimes a bit touch and go.  the films always made money but there would sometimes be tight periods if it took too long to get the next movie out there.
When was the last time you had a "real" job?  What was it?

this has been it, actually. i've never had any other job than doing this.. i started very young.  that's kind of weird and sad isn't it.

Do you listen to music while you work?
 
almost always when drawing or shooting... i'd go stir crazy without it.  maybe 50/50 chance if i'm writing.
 
What kind of music are you into? 

i'm just now listening to the new radiohead for the very first time.  but lately a lot of indie stuff. odd things people put on my ipod that i like but don't know very much about. 

You have been known to play guitar and keyboard on your film's soundtracks.  Are you an avid musician?

it's mostly a thing i do to clear my head... i took something like 8-9 years of piano when i was little and later taught myself guitar but i'm nothing too special.  creating music for a movie like OK, that's just a marriage of convenience. for a scene where i can't find the right kind of music that's playing in my head in the middle of the night, i'm capable enough to sort of plunk it out and record it myself. OK was the first time i did the entire sound mix in my room, so that was really convenient for random bits of inspiration like that.

Have you been turned on by any good books lately?
lately i've been doing a bunch of research for something new so my reading's been kind of dominated by that.  i've mostly fallen back into movies again, about 1-2 a day.. and getting through the new ken burns war thing. 

Bitter Films has amassed numerous awards and accolades over the years.  Was there ever a certain moment when your work has been honored that sticks out to you as especially meaningful?
i don't have a good answer to this question but i'm typing something here anyway just to make sure "amassed numerous awards and accolades" makes it into the article.

Now that you've had a long enough career where you can look back with the extensive Bitter Films retrospective DVD release and sort of see where you've been, how do you know where to go next? 

there hasn't really been much logic or reasoning behind it. every movie has sort of just been the next one in line in my head that i need to get out. how that all sorts itself out, i have no idea. but i've never sat down and said, "well now that i've made X,Y, Z, i should go off and do something like this.." it's just whatever feels right... usually i know which movie is coming next when i'm about midway through a current one.

Last question:  Are you happy we never asked you what software you use or why you refuse to use a computer to make your films?
and i can't thank you enough for that!

4:13 PM - 5 Comments - 8 Kudos - Add Comment

"EVERYTHING WILL BE OK" now on DVD


::::: EVERYTHING WILL BE OK is NOW AVAILABLE ON DVD, exclusively in the BITTER FILMS SHOP!
what to expect:

the DVD features a restored and remastered high definition film transfer, with a brand new 100+ page archival area of never-before-seen deleted scenes, sketches, production notes, alternate takes, abandoned ideas, embarrassing asides, and all the usual nonsense... plus a special hidden feature and an exclusive little booklet




..productimage1-->..producttext1-->
Everything Will Be OK DVD
..productimage3-->..producttext3-->
Everything Will Be OK Fish Tee
..productimage4-->..producttext4-->Everything Will Be OK Death Tee

..productimage6-->..producttext6-->Everything Will Be OK Rocket Tee

4:13 PM - 12 Comments - 21 Kudos - Add Comment

[02 Jul 2007 | Monday]

DVD news


  • EVERYTHING WILL BE OK will be released as a limited edition DVD single this fall, available only at www.bitterfilms.com. Stay tuned for information about advance pre-ordering and such.


  • The BITTER FILMS: VOLUME 1 DVD was just given a FIVE STAR REVIEW from DVDTALK.COM. This disc collects all the short films from 1995-2005, digitally restored and remastered in high definition for the first time:

    AH, L'AMOUR (1995)
    GENRE (1996)
    LILY AND JIM (1997)
    BILLY'S BALLOON (1998)
    REJECTED (2000)
    THE MEANING OF LIFE (2005)

    PLUS DON'S ANIMATION SHOW CARTOONS:

    WELCOME TO THE SHOW/INTERMISSION IN THE 3RD DIMENSION/THE END OF THE SHOW (2003)

    The BITTER FILMS DVD also boasts many hours of extensive special features, commentaries, deleted stuff, making-ofs, a pretty nifty booklet, and was declared "a work of art unto itself" by Aint it Cool News. This is the DVD most of you have been looking for. It does not stain most rugs and wants very badly to make your acquaintance. It is only available at www.bitterfilms.com

  • BITTER FILMS: VOLUME 1 SCREENCAPS


  • Meanwhile, THE ANIMATION SHOW: VOLUME 2 DVD features THE MEANING OF LIFE. This DVD's available in most stores.

  • THE ANIMATION SHOW: VOLUME 1 DVD features older, unrestored versions of BILLY'S BALLOON and Don's ANIMATION SHOW CARTOONS. This DVD's available in most stores.

  • REJECTED was also released in 2001 as a limited edition DVD single. Copies are still available at www.bitterfilms.com and then they will never be reprinted again. This one's the only disc that features REJECTED's deleted scene.


    WHEN DOES THE ANIMATION SHOW VOLUME 3 COME OUT ON DVD?

    Don't know yet, but definitely not until somewhere in 2008. The line-up of films will be different than the theatrical version, so that's all still to-be-determined.

    WILL THERE BE A BITTER FILMS: VOLUME 2 DVD?

    Yes, it will probably eventually collect all three finished chapters of EVERYTHING WILL BE OK, in whatever distant futuristic year that might be. Production's currently underway on Chapter Two, which will reach theaters sometime in 2008.

  • 1:12 AM - 7 Comments - 14 Kudos - Add Comment

    [28 Mar 2007 | Wednesday]

    new interview

    New interview by Taylor Jessen, for The Animation Show: March 2007
     
     
    Because I think it intersects with the things you're doing in OK, talk a bit first about the Mystery Action section of the Bitter Films web site at http://www.bitterfilms.com/rrrrrr.html. It's a collection of text fragments, including a lot of commercial slogans, plus what I assume is your own photography. When did you first start posting these pages? Did it start as a forum for your photographs?
     
    DON: the bitter films site launched in 98 so i guess that hidden area probably showed up in some early form around maybe 2000.  it was kinda just a dumping ground for half baked ideas and still births and a place to experiment... i used to regularly add new things in there over the years, but haven't even looked at it since probably 2004 or 2005... is it still there?  i used to revisit it sometimes when i was desperate enough to steal material from myself or try new things with old ideas so i wouldn't be  surprised if a few scenes of the films had primordial seeds buried somewhere in there.
     
    OK is the first time a lot of your own still photography has made it into your shorts. How many frames do you shoot per week on average? Per month? Do you shoot more when you're on the road or when you're at home? Do you take a camera with you as a habit?
     
    you know, i don't shoot stills much anymore actually, unless it's for one of the chapters of "OK".  i've been shooting a bunch for chapter two but otherwise the still camera collects dust. i'll have it along on trips i guess or if i see an interesting bug or something, but no, i guess still photography isn't something that's interested me as much as it used to.  although for years i've had this idea for a photography book on a certain theme, but probably two people would want to read it.
     
    Okay, now it's three people. What's the concept?

    well maybe i'll still do it someday so maybe i shouldn't say. it'd be fun though because i'd get to hit the road a little for it. i also have an idea for a war memorial if you can find a donor with millions of dollars to build it.

    OK is based one of your old comic strip series starring Bill, an average guy with a top hat.
     
    it's funny, in the old strips bill's hat looked like some sort of grotesque top hat.  in the films i've tried to tone it down into more of a fedora thing.  not a great deal of time was spent on the strips... 
     
    Talk about your latter-day comic strip influences. Did you read Raw? Were you going for of the sort of documentary comics coming from Ben Katchor, or maybe Scott Dikkers' "Jim's Journal", stuff that wasn't aiming for humor?
     
    i'm embarrassed to say i've not heard of those guys. i'm usually either real behind the curve with comics or reading things way off the radar. weirdly, i only discovered lynda barry like last year. usually when i find myself in a comic shop, i'd look for new stuff from guys like dan clowes or chris ware i guess and then look at the books shelved next to them. i can only really think of one time i've been consciously influenced by another artist, and that was many years ago. i always loved how sergio aragones used little dots and flecks of dirt flying in the air to represent chaos or impact... every time he'd draw a big action scene there'd be all these specks and bits of junk kicked up in the air.  or if somebody were stabbed,  blood would often come out in little black circles. it's such a simple effect but it gave the pictures so much energy. i incorporated that into animation probably as early as ah l'amour and started to get good with it by billy's balloon where i used it all over the place.
     
    Ever considered doing an alternative strip? It's not like you couldn't get away with basing a weekly strip on pencil miniatures drawn on Post-It notes - I mean, there's a weekly strip in the print edition of The Onion that's literally the size of a postage stamp.
     
    well i did the one strip for about 12 weeks for the website which was fun - and it's good to have constant pressure to come up with stuff, even if it's artificial pressure - but there's usually this giant lack of immediacy in them for me, and it's rarelysatisfying. maybe that's why i sort of dropped off with still photography too. certain ideas, like dance of the sugar plums, can only really be told in a comic book form, but most of the stories and ideas that really get me excited involve sound and pace and music and editing. otherwise i kinda feel like i'm limited to only firing on one cylinder.
     
    When/why did you decide to take Bill from "Temporary Anesthetics" and build a short film around him?
     
    i guess probably for a lot of those same reasons. bill was the only thing to come from the strip that i thought was worth expanding on, and my first thought was to turn it into a book, sort of a combination of bill strips and writing and photography and stuff...  the material was pretty ok but really unfocused. and then i realized i really knew nothing about making a book and wondered why this wasn't just my next movie. so i threw out half the material and kept writing and that's when bill's story finally deepened and took on the important dimensions in "OK", because suddenly i could use all my filmmaking tools to tell the story. and during production i kept on writing and decided it would make the most sense to keep expanding and make it all a longer three part story, with "OK" as the first chapter.
     
    Is this the longest narrative piece you've yet attempted? Or are there unpublished short stories?
     
    there were a couple unproduced feature scripts from around 1999-2000 but they were terrible. i had a feature film deal set up at fox before their 2D animation division imploded, but ever nothing got off the ground, they shot down all of my ideas and in hindsight i'm glad they did.  at one point, i can't remember when, but i was going to direct a long live-action short for them first, but the person in charge of me over there thought my idea was too weird. i still actually kind of like that script though.
     
    Can you give a logline for it?

    it involved a guy in a rocket ship who crashes and winds up marooned on a strange planet. and something terrible happens to him.
     
    This is the first time your normal speaking voice has made it into one of your shorts. Did you ever consider hiring an actor to narrate or was it always going to be you?
     
    yeah, i was going to get a movie star at first but that would have probably been a bad idea... you usually just get an hour or less with the person and that could never jive with how i work, especially when i'm rewriting and changing so much as i go. "slow and intuitive filmmaking" does not mesh with hollywood schedules. this was also the first movie i wound up doing every angle of the sound design on, mixing and recording in my apartment, so doing the narration too just ended up being a marriage of convenience.  i don't fancy myself a great actor or anything, i was just the easiest scapegoat around to torture thirty additional takes out of at two in the morning. 
     
    What came first, voiceover or picture elements?
     
    all the picture and most of the editing came first, but with the sound and music always in my head. sound editing and narration were last.  "OK" was an interesting one to conjure sound for because it's totally narrated so is basically a silent movie... we get all our context about these characters and images through the soundtrack. so it wasn't until i had everything shot and stitched together that you could really start to see the film come to life and find its shape, and it was great to have the freedom to rewrite the narration and refine the editing accordingly in those final steps. sound and writing are my strongest areas, so that was a good way to make the film. i think without exception i'll always enjoy working on sound the most.
     
    This is REALLLLY INTERESTING, the famous animation filmmaker saying "sound and writing are my strongest areas". Animation cartoon drawing man who draws sez my strengths are these other parts of the movie experience and not the drawing bits. Discuss.

     

    yeah, but remember i never went to art school, i sort of fell into animation sideways. i'm not the kind of guy who's gonna struggle for weeks getting someone's ankle to look just right, you know?  actually i don't even draw ankles. i animate to tell these stories and i'm getting a little better at it with each one, but the actual process of it has never led me to any sudden inspirations or revelations, like working with the camera or writing or music has. it can be fun and i'm proud of a few things, but animating's  mostly just the busywork i need to get through to connect A to B. it's the ideas and the humor and the sum of the shot designs and the soundtrack and performance and everything else that drives me to get through all that busywork.  animation is supposed to be secondary, it's your foundation for everything else. ideally the audience shouldn't even be paying that much attention to it.   audiences needing to be constantly dazzled with the newest technology and trying to sell tickets to something  merely on the grounds that it's animated... that novelty's long worn off for me. it's always like somebody dancing around in the yard in front of their new home video camera. "yeah, but... what else?",  you know?

     
    Copyrighted genes, twins conjoined in various ways, and meat computers are recurring themes in the Mystery Action material. Bleeding anuses aside, did you want to explore some more reality-based medical issues in OK?
     
    no, not really. in fact i wanted to be real careful that the medical stuff didn't become the focus, which is part of the reason why we never know the extent of what's actually wrong with bill, or what he's been diagnosed with.  otherwise it runs the risk of becoming a "cancer movie" or an "aneurysm movie" or what-have-you, when those details don't really matter.  and maybe nothing's wrong with bill at all.  what's important is only that bill is suddenly facing his death, or believes he is. because we're all going to die -- the how's and the why's of it are just trivia.
     
    You've said OK is the first part of an intended trilogy about Bill that you eventually want to get on TV - has any broadcaster approached you yet, or have you approached any broadcasters?
     
    yeah, it's a little early but i've started talking.  i'm only in the first half of photography on chapter 2, and chapter 3 hasn't even been written yet, so it's a good couple years away still before we have something all put together.
     
    Obviously there's a whole lotta experimental picture techniques goin' on in OK. Talk about some of the effects clusterfucks you're most proud of.
     
    there's a point of view shot (actually it's two shots cut back to back) as bill's drifting away, possibly dying, that came out pretty good. i had a sketchy design laid out for it but mostly it was just a matter of repeatedly running the film over lights, candles, props, out of focus photos, anything i could find, and seeing what i got. some shots you'll agonize over for weeks and still not be happy with, and other times you just get lucky improvising with the camera in five minutes and come out looking like a genius. the last shot in the movie came out nice too, though i guess i didn't think so at the time because i remember i went through the trouble of returning for a second take after seeing the footage. i think i'd wanted to try something different with the water on bill's bus window, which was a delicate matter of positioning little drops on glass above the art.
     
    In shots where, for instance, the action takes place in several little irised-in vignettes, all of which zip in from one side of the screen and hang out and then zip out again, how did you time it all out? Did vocal performance determine all?
     
    it was mostly just timed in my head... when i designed the shots i'd sort of approximately stopwatch myself on how many seconds each line might take, and made camera notes accordingly. that was refined a bit in editing but for the most part the narration was later adjusted and timed to fit the picture since it came last.
     
    And how do you zip exactly? Did you use pinpoint spots or mattes with ovals in them?
     
    it's the visual effects magic of black construction paper... i'm shooting through a little hole a couple inches below the lens. on either side of me at the camera i've got all these scraps of construction paper with different sized holes and rips in them and as i set up each shot i'll play with them until i find the right shape to frame the action and create its little window. if there's more than one window on screen, each one is burned in through a separate camera pass. it's all done in camera. when the windows move around or open and close, i'm scooting or manipulating the little holes in stop motion.
     
    How did you incorporate the live action footage? Was it a matter of printing a lot of stills and re-shooting them?
     
    yeah, that's exactly it.
     
    There's some diabolically interesting sound mash-ups in OK. Did you set up things so that random bits of sound flew head-on into other random bits and you simply collected a lot of happy accidents, or was it already in your head first and you just set out to make "that thing" you were hearing?
     
    a little bit of both... when i was mixing the sequence where bill's thinking about brains in jars, i'd accidentally left a sound effect track of freeway traffic playing from the previous shot, and was amazed by how naturally it fit and how much it elevated everything. it makes no sense on paper for the sounds of a freeway to be underneath this dialogue about brains and humanity and death,  but sometimes things just work. to some degree i noticed that with the narration too, there's certain things that read absolutely terrible on paper, things i was nearly embarrassed to have wrtten, but spoken in the right context with the rest of the soundtrack going, it almost becomes downright profound. and at the same time i quickly discovered that some really interesting points on paper can sound stupid and phony narrated.  so you just keep adding and subtracting until it feels right. many sequences have several layers of effects and subliminal things that you probably would never expect... and yeah other times there'd be something extremely specific in my head that i really needed to get in there. that's often the case with music and this time out for the handful of scenes where i was just not finding what i was looking for, i just picked up the guitar or the keyboard and did it myself.
     
    What's the most surprising audience reaction to OK you've experienced so far? 
     
    i guess it was seeing the occasional tears in theaters... that's when i finally knew the movie worked, much more so than hearing the laughs. talking to people who connected with bill's situation on such deep and personal levels, that was all really new for me. but i gotta say i've been weirded out talking to other animators who react as though i'd pulled off some sort of animation miracle, how amazed they are to be empathizing so much with a stick figure. i always can't help thinking, geez, c'mon guys... i mean, this is what we do, you know? my stick figure isn't any more or less real than your photorealistic aardvark so why'd you expect to be less plugged into it?  if a movie hits its notes an audience will follow you anywhere. nobody cares that E.T's a goofy rubber blob because you're there in the moment and you don't want to see the thing die. so i guess i'm still surprised that we all still seem so blinded by form and tools. everybody keeps staring at the brushes and the shapes instead of looking at the bigger pictures on the wall. it seems like every time i see an article about animation it's only about technology, when there's so much more that goes into making a movie. you could animate a feature about a red ball that falls tragically in love with a blue triangle and if you did your homework there wouldn't be a dry eye in the house. 
    ..>..>

    9:23 PM - 5 Comments - 10 Kudos - Add Comment

    [19 Nov 2007 | Monday]

    ... . .. ....











































    7:41 PM - 29 Comments - 45 Kudos - Add Comment

    [13 Mar 2007 | Tuesday]

    show-offs

    ..> ..>

    By popular demand, here's a small peek inside of our mailbox, round one.
    You are all scary. but at least you are no longer sending us hairy nudes.
    Feel free to share more pics below. we promise not to judge.
    ..> ..>

    ..> ..>

      ..> ..>











    ..> ..>


    6:43 PM - 11 Comments - 18 Kudos - Add Comment

    [20 Feb 2007 | Tuesday]

    know your current events

    ..> ..>..>..>
    Hi everyone, here's the latest and greatest...
     
  •  It's looking likely that "everything will be ok" will release as a limited edition DVD "single" before the year's out. More news is on the way but don't miss your chance in the meantime to catch it on the big screen as nature intended via one of the remaining animation show tour dates or your local film fest!
  •  
  • Don will be around to say hi and answer questions at the animation show's opening in  Austin on March 4!  Mike Judge is doing his best to clear up his schedule and come out too.
  •  
  •  Work is well underway on the second chapter of "everything will be ok", with about 2 min of animation completed and photography possibly to begin this week. Don says: writing is pretty much done and it all seems to be shaping up as follows: funnier, darker, weirder, darker, funnier, darker, darker, darker, darker... down into the rabbit hole we fall....
  • Remember, the official Bitter Films shop is the only place in the world right now to find the new BITTER FILMS DVD - Amazon, Netflix, and your corner liquor store are all out of luck. We are weird and controlling like that.

    news from all around:

    Video clip from one of Don's Sundance Q+As
    "OK" cover story from the Chicago Reader - SPOILER WARNING
    "OK" analysis from Northwestern [half right] - SPOILER WARNING
    interview

    a
    nother interview

    TIME magazine article
    Animation Show review
    Animation Show review
    stash of "everything will be ok" reviews

    stay warm out there
    (thanks to janice for the pic) 

  • 7:20 PM - 10 Comments - 11 Kudos - Add Comment


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