Gender: Female
Status: Married
Age: 53
Sign: Libra
City: NAPLES
State: Florida
Country: US
Signup Date:
09/29/06
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Tuesday, October 23, 2007
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LOLAUTHORS
Category: Writing and Poetry
LOLAUTHORS
(originally posted to wonderful author Nalini Singh's blog: http://nalinisingh.blogspot.com/2007/10/guest-author-linnea-sinclair.html )
I've become totally addicted to LOLCats and icanhascheeburger. For those of you scratching your heads in wonder, those are the sites where people upload photos of cats doing just about anything you can imagine, along with baby-talk-type titles for the photos that are either snarkily funny, overly cutesy or just down right bizarre.
One of my favorites is Happy Cat has Run Out of Happy:
 more funny pictures
I can so relate. It seems whenever I'm asked to blog or respond to interview questions, this witty author runs out of witty.
That never happens with my characters. Well, okay, rarely. But when I'm writing about my characters it's so much easier to find this turn of phrase, that snarkism, that jolly-ha-ha. Or that intense, scary moment.
When I want to write about being an author, the creative mind becomes disgustingly business-like. I start thinking about print runs or cover art or how I can promote the genre. Which most readers just don't want to hear.
Sometimes I think readers would prefer if authors were more like their characters: swashbuckling, larger-than-life (if I keep munching on any more Fritos, my thighs may certainly achieve that goal), exuding a certain authorly je-ne-sais-quoi.
 more funny pictures
The thing is, an author's day is usually fairly bland. Wake up, read emails, work on chapter, read more emails, get coffee, work on rest of chapter. We write about these buffed-out, seductive people--while we're sitting there in old sweatpants, a faded t-shirt and lime-green crocs.
At least, I am. Nalini, I suspect, wears well-oiled fighting leathers, stiletto-heeled boots, and swigs three fingers of Jack Daniels, straight, as she dictates her novels to an equally-as-well-oiled-near-nekkid-stud-muffin.
Or something like that.
See how easily the imagination kicks in? See how easily the author slips behind the scenes and lets The Wild Thing out on stage?
That's why I think authors are LOLAuthors. Until you put the words around us, we're just ordinary people. But give us an image and let us pad it out with words and we shed the dingy sweatpants and icky t-shirt and launch lustily out into the wild blue yonder.
Well, not literally, of course. I have this large glass sliding door in my office and a sight like that would likely annoy the neighbors.
But we are, for the most part, unassuming folks.
I would feel a lot better if I could go to reader conventions and do book signings in costume. I think then I'd be a better fit to what my readers expect to see. I certainly have had my share of… "You write that?" from strangers when I've handed (okay, when I've forcefully shoved) my bookmarks in their direction.
I suspect part of that reason is I write science fiction romance. I'm not quite sure if it's the romance image I don't meet or the science fiction one, but which ever, I get raised eyebrows and that question. And yeah, I write that.
Like I said, it might be easier in costume, perhaps the Beam Me Up kind, where the image of the author fades into that of the character or story.
 more funny pictures
I think the Wizard of Oz had it right when he told Dorothy, "Pay no attention to that man behind the curtain."
It's really all about the story, the characters, the conflict, the will-they or won't they, the holding your breath as you turn the page.
That's what we're all about.
Words on a page. And even captions.

BSP: The Down Home Zombie Blues will be out November 27th. If you like a bit snark, a big dash of adventure, some major romance and want to know how a Florida cop would handle one kick-butt outer-space babe, check it out.
Until then, here's something for you LOLCat and Star Trek fans to enjoy: click here .
~Linnea www.linneasinclair.com
Check out this review for THE DOWN HOME ZOMBIE BLUES!
TOP PICK! 4 -1/2 STARS! "Quirky, offbeat and packed with gritty action, this blistering novel explodes out of the gate and never looks back. Counting on Sinclair to provide top-notch science fiction elaborately spiced with romance and adventure is a given, but she really aces this one! A must-read, by an author who never disappoints." –Romantic Times BOOKreviews magazine
6:41 PM
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Monday, August 20, 2007
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Earth as a Vacation Destination: Life Not As We Know It...kinda sorta
Current mood: indescribable
Category: Writing and Poetry

Writing THE DOWN HOME ZOMBIE BLUES was a fun challenge, predominantly because--and I deliberately did this--I had to view our planet, our cultures, our daily lives through the eyes of someone who'd never been to this planet. In figuring out how we'd appear to such a visitor--and yeah, I think about this stuff a lot--I was forced to remove all my long-time ideas and knowledge of Life As We Know It. I tried to look at my surroundings with fresh, virginal eyes. Things like traffic lights caught my attention. Why would someone used to space travel even know what they were for? What kinds of misinterpretations could occur? How about our slang expressions? Our ubiquitious, um, hand signals? Our holidays? In short, I had a ball writing ZOMBIE. I'm sharing a snippet below. To set the scene, Jorie and her team have arrived at night on the outskirts of St. Petersburg, oops, I mean Bahia Vista, Florida. They have little accurate information to go on about the locale, other than the local language is somewhat similar to another galactic language Jorie is familar with. Similar, but not quite (think Spanish and Portuguese, or perhaps, Spanish and Italian...).
From THE DOWN HOME ZOMBIE BLUES
"Nice work, Trenat." Jorie laid both hands on the vehicle's guidance wheel and, looking over her shoulder, offered the young ensign an appreciative smile. He had done very nice work locating a well-concealed storage area of land vehicles and using a combination of mechanical and technical skills to override a series of locks and security devices. All in under ten minutes. Hopefully, determining Danjay's status and returning him and his critical T-MOD unit to the ship would go as smoothly.
Trenat all but beamed at her from the rear seat, most of his earlier unease gone. "This power pack," he said, holding out a thin box slightly smaller than her hand, "will create an ignition sequence and activate the engine."
She followed his instructions as to placement and tabbed on the power. The vehicle vibrated to life, a grumbling noise sounding from its front. "No aft propulsion?"
"No, sir."
No antigravs either. Well, damn. But when in Vekris, one must do as the Vekrisians do. She draped the headset around her neck and studied the control panel with its round numbered gauges. Other gauges had symbols like those she'd seen on signs as they walked the short distance to A-1 Rental Cars. Danjay's reports noted that the local language was similar to Vekran, which Jorie spoke along with three other galactic tongues. The two languages shared a similar—though not identical— alphabet which explained why many of the signs she saw didn't made sense.
As to why the local language was similar to Vekran, she had no idea. That was out of her area of expertise and Danjay's. His report had noted it and had been forwarded to the scholars in the Galactic Comparative Cultures Division of the Guardian Force.
Jorie was just happy the locals didn't speak Tresh.
Tam Herryck, rummaging through the vehicle's small storage compartment on the control panel, produced a short paper-bound book. "Aw-nortz Min-o-al," she read in the narrow glow of her wristbeam on her technosleeve.
Jorie leaned toward her. Tam Herryck's Vekran was, at best, rudimentary. "Ow-ner's Min-u-al," she corrected. She took the book, tapped on her wristbeam, and scanned the first few pages. It would be too much to ask, she supposed, that the entire universe be civilized enough—and considerate enough—to speak Alarsh. "Operating instructions for the vehicle's pilot." As the engine chugged quietly, she found a page depicting the gauges and read in silence for a few moments. "I think I have the basics." She tapped off her wristbeam, then caught Trenat's smile in the rectangular mirror over her head. "Never met a ship I couldn't fly, Ensign. That's what six years in the marines will teach you."
The vehicle's control stick was between the two front seats. She depressed the small button, eased it until it clicked once.
The vehicle lurched backwards, crashing into one parked behind it.
"Damn!" She shoved the stick again and missed a head-on impact with another parked vehicle only because she grabbed the wheel and yanked it to the left.
Herryck bounced against the door. "Sir!"
"I have it, I have it. It's okay." Damn, damn. Give her a nice antigrav hopper any day.
Her feet played with the two pedals, the vehicle seesawing as it jerked toward the open gate.
"I think," Herryck said, bracing herself with her right hand against the front control panel, "those are some kind of throttle and braking system. Sir."
"Thank you, Lieutenant. I know that. I'm just trying to determine their sensitivity ranges."
"Of course, sir." Herryck's head jerked back and forth, but whether she was nodding or reacting to the vehicle's movement, Jorie didn't know. "Good idea." By the time they exited onto the street, Jorie felt she had the nil-tech land vehicle under control. "Which direction?"
"We need to take a heading of 240.8, sir." Herryck glanced from her scanner over at the gauges in front of Jorie, none of which functioned as guidance or directional. "Oh." She pulled her palm off the control panel and pointed out the window. "That way."
They went that way, this way, then that way again. Jorie noticed that Trenat had found some kind of safety webbing and flattened himself against the cushions of the rear seat.
"What do you think those colored lights on their structures mean?" Herryck asked as Jorie was again forced to swerve to avoid an impact with another vehicle, whose driver was obviously not adept at proper usage of airspace.
Jorie shrugged. "A religious custom. Wain mentioned that locals hang colored lights on their residences and even on the foliage this time of the year. Nil-techs can be very supersti—hey!" A dark land vehicle appeared on her right, seemingly out of nowhere. Jorie pushed her foot down on the throttle, barely escaping being rammed broadside. There was a loud screeching noise, then the discordant blare of a horn. A pair of oncoming vehicles added their horns to the noise as she sped by them.
"Another religious custom," she told Herryck, who sank down in her seat and planted her boots against the front console. "Their vehicles play music as they pass. And they're blessing us."
"Blessing us?"
Jorie nodded as she negotiated her vehicle between two others that seemed to want to travel at an unreasonably slow rate of speed. "They put one hand out the window, middle finger pointing upward. Wain's reports stated many natives worship a god they believe lives in the sky. So I think that raised finger is a gesture of blessing."
"How kind of them. We need to go that way again, sir."
"I'm coming up to an intersection now. How much farther?"
"We should be within walking distance in a few minutes."
"Praise be," Trenat croaked from the rear seat.
Jorie snickered softly. "You'd never survive in the marines, Ensign." The book won't be out until November, 2007. But in the meantime, if you want to have some fun and try living in Jorie's shoes for a few hours, look around your world with fresh eyes--outer space alien eyes, if you will. It's worth a grin and a giggle. ~Linnea http://www.linneasinclair.com/
6:15 AM
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Sunday, July 01, 2007
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NOBODY KNOWS THE TROUBLE I’VE SEEN (thoughts on writing conflict)
Current mood: busy
Category: Writing and Poetry
(this blog was originally posted on PUBRANTS)
My agent, Kristin Neson, asked me a week or so ago if I'd guest blog on Conflict. She credits my Denver workshop for an "a-hah!" moment she had on the matter (Conflict vs Complication), and even though I assured her I was not the source for that particular tidbit of writerly wisdom, she was unmoved. So here I am, a guest in my illustrious agent's (cyber) house, feeling as if I'd better be on my best behavior and knowing I also have to be instructive, witty and insightful.
Good thing I'm on my second cup of coffee.
So let's start talking about conflict (in commercial genre fiction, okay? Not literary or experimental fiction) by starting off saying that it's honestly impossible to talk about just conflict. It's honestly impossible to talk about any ONE facet of writing. You can't fully understand conflict without considering characterization, and you can't work with characterization without looking at word choice, and you can't… well, you get the idea. Crafting a novel is like dealing with a can of worms. Conflict is just one of those slithery things you have to understand.
One of the most critical issues about conflict (in writing commercial genre fiction) that I've learned is that for conflict to work, it must be personal. That is, it must relate directly to the character and/or an aspect of the story line. Overlarge, impersonal conflict is a guarantee of a cartoonish novel. It will eventually fail to draw in the reader (or agent or editor) because it doesn't answer one of the most critical needs of the reader: "Why should I give a shit?"
And yes, that's an exact quote from an editor I interviewed a few years back on the subject of what makes a book work (or not). The "Why should I give a shit?" factor is huge when it comes to making a novel grip the reader. It also relates to two things I learned from Dwight Swain's TECHNIQUES OF THE SELLING WRITER: 1. Readers read to experience tension, and 2. It's the author's job to manipulate the emotions of the reader.
But we're talking about conflict, you wail.
Yes, we are. We're talking about the thing that is the engine of the story (thank you, Jacqueline Lichtenberg), the thing that keeps the story moving forward, the thing that keeps the reader turning pages.
Conflict happening to characters about whom the reader/agent/editor gives a…damn. (I'll try to keep it cleaner for my genteel Midwestern agent.)
Impersonal conflict—which can sometimes appear as complication—doesn't light the "give a damn" fire and get the story wheels turning as much as personal(ized) conflict.
Let me give you an example: Alphonse is strolling down the street and a dog runs out of a yard and bites him. Police/EMT's arrive, report is filed, Alphonse is patched up. End of scene. Okay, nasty thing to happen, but where do we go from there (story-wise) and how? And moreover, why should we?
Re-roll the video tape: Alphonse is strolling down the street and a dog runs out of a yard and bites him. Police arrive and find out the dog belongs to Alphonse's ex-wife who has also mailed death threats to his house and left a headless chicken on his doorstep. Police seek out Alphonse's ex but she's not to be found. Suddenly, the story gets a whole lot more interesting.
Why? It's personal to Alphonse (and therefore, also to the reader because reading is a vicarious experience, right?). It's personal because this isn't a random act that might not be repeated. This is a plot. A plan. Against Alphonse (reader). You—author—have just started the "waiting for the other shoe to drop" syndrome in the story. Because there's a salient, logical (albeit crazy) reason for these things to happen to Alphonse. His ex is pissed off. The reader then rightfully expects further trouble. Oh, joy!
Now please, don't point out to me that there have been X number of highly successful novels in which the reader didn't know who was behind the dead-chicken-on-the-doorstep until the final page. Of course there are. I'm being simplistic here to make a point. Plus, in the novels where the antagonist is theoretically unknown until page whatever, the skilled novelist still drops in clues, red herrings and hints which tug—and sometimes lash out—at the reader's emotions. Thereby manipulating the reader by making the conflict that happens to the protagonist feel personal.
Alphonse is now scared and therefore, so is the reader. Alphonse is scared because he knows this problem is not going to stop. The biting dog was not some random coincidence that most likely will never happen again. SOMETHING WILL HAPPEN. And it ain't a matter of if…
Noted SF author Jacqueline Lichtenberg states in the World Crafters Guild on her site that conflict is "an urgent and undeniable MUST prevented from materializing by an equally formidable CAN'T." Complication and random conflict can be amusing and even annoy the characters in your novel, but they don't qualify as being FORMIDABLE. They can go away. An antagonist hell-bent on making your protagonist fail will not go away, and the reader—if you've structured your plot, pacing, characterization, word choice and conflict properly—knows this too. Well-written conflict is an undeniable I MUST slammed flat up against an equally formidable YOU CAN'T.
If nobody knows the trouble you've seen—or intend to bestow on your protagonist—then you're not building tension, excitement and anticipation by the best method: conflict that is personal to the characters and the plot. Keep conflict real, keep it personal, and keep it coming.
~Linnea Sinclair
RITA© Award Winning SF Romance Bantam Spectra 2005: FINDERS KEEPERS, GABRIEL'S GHOST, AN ACCIDENTAL GODDESS
2007: GAMES OF COMMAND, CHASIDAH'S CHOICE, THE DOWN HOME ZOMBIE BLUES
Other Links:
Sim Gen School Conflict Integration Workshop Conflict & Motivation Conflict & Story
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Currently
listening
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Labyrinth
By
Juno Reactor
Release date: 26 October, 2004
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Sunday, May 20, 2007
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Jurassic Passions: A Look at Character and Motivation
Current mood: thoughtful
A dinosaur came into my online classroom a while back, courtesy of one of my students, Celia. Now, let me make clear right up front that I was teaching "Investigative Methodology For Writers" online, so that at best, the dinosaur was an E-mail-osaurus Rex. But he was a useful bugger and I'm glad Celia brought him in. I'll tell you why. He was a motivated dinosaur. I named him Celia's Jurassic Passion. The class was discussing 'motives' and the dinosaur was an example Celia used to illustrate a fictional character's hobby: "A passion so intense that his thinking is temporarily turned off." Passion. Habit. Achilles' Heel. Motive. In this particular example, this character is tricked into revealing his true identity because of his fascination with dinosaurs. He couldn't stay away from a specific exhibit. This one last shred of his real self gives him away. Fiction, you say? Naw. Really happens. One of the interesting things about a character, or a person's, motivations is that it's often a key issue both in fiction writing and investigative work. It's life imitating art, and art imitating life. In the case of Celia's Jurassic Passion, we have a unique flavor of motive that works well for a PI and damned beautifully for a writer. It's that one unattainable goal that drives a writer's protagonist or antagonist. That hones a conflict line. That keeps a reader turning page. For the PI, it's the road sign saying: He Went Thataway. In any really good PI work, a PI has to climb deeply into the psyche of subject of the investigation. She has to do more than find out the facts. She has to understand what motivated the subject to lie, to steal, to philander, to connive, to run. She has to know what drives him, and what drives him is called motivation. And it has to be something strong enough, deep enough, to make him go against the norm. To take the risk. To take it all with him or, conversely, leave it all behind. In an effort not to violate the dictums of "believable characters", many writers seem to choose mundane motivations. One hundred per cent plausible, believable motivations. A drunk driver mows down Alphonse's granny in the middle of Main Street, so Alphonse goes on a rampage against all drunk drivers. But after ten-plus years as a private investigator, I can tell you that it's not the logic or the believability of the motive that is the crux, but the intensity. I have seen people take actions for some remarkably stupid reasons, in my estimation. But to them, those reasons were everything. Their own Jurassic Passion. Intensity is what fuels the motive. Because the motives are, for the most part, as instinctual and primal as, well, a dinosaur, living deep in the very beginnings of our psyche. And often just a beastly. Many writers develop only lofty, altruistic and logical motives for their characters in the belief that the noble goal is universally understood. In my humble estimation, those writers are missing out on one of the most fascinating elements of the human psyche. Our ability to defy reason, ignore logic, damn the torpedoes and go full speed ahead because we are so blindsided by our passions we can see no other way of responding. Give me Grieving Alphonse who isn't raging against drunk drivers but against television weather reporters. For it was the TV weather report that made Granny leave her humble home that day and cross the street to buy an umbrella. The drunk driver is simply, in Alphonse's primally passionate mind, a bit player. As a reader, a passionately illogical motive gives me the better hook, the better twist, the bigger surprise factor when all is finally revealed on the last page. It also, whether I like it or not, draws me into a shared identity with the character. We all have our Jurassic Passions buried somewhere inside. And motives stem from our passions. The one thing we cannot live with. The one thing we cannot live without. As an investigator, I sought out motives as my pinpoint flashlight on a roadmap through the winding, bumpy terrain of misinformation. As a writer, you can develop a character's motives and passions as a pinpoint flashlight to zig and zag your reader over a similar emotional terrain. It's been said that the road to hell is paved with good intentions. It's only fitting, then, that the guy driving the bus to hell is none other than E-mail-osaurus Rex, your friendly and illogical Jurassic Passion. ~Linnea www.linneasinclair.com
(This blog originally appeared in FUTURES magazine and then in AlienRomances blog. And it's still making the rounds... and yes, I'm re-reading my own book because I have to start work on the sequel.)
Linnea Sinclair is a former journalist turned private investigator turned science fiction-fantasy novelist. Her award winning novels include FINDERS KEEPERS (RITA award finalist), GABRIEL'S GHOST (2006 RITA award winner) and GAMES OF COMMAND (all from Bantam Spectra). She's also a Pushcart Literary Award and John W. Campbell Award nominee. For more information on her books, visit her website at: http://www.linneasinclair.com/
(c) 2007 Linnea Sinclair
Copy and pass "Jurassic Passions" around to your heart's content, but always post my copyright notice, correctly, thank you, as both a courtesy and a legal necessity to protect any writer.
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Currently
reading
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Gabriel's Ghost
By
Linnea Sinclair
Release date: 25 October, 2005
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Wednesday, May 16, 2007
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Writing Real Life
Current mood: pensive
Category: Writing and Poetry
One of the fun things about writing fiction is you get to make shit up. One of the funner things about writing science fiction and fantasy/romance is that you get to make funner shit up. If fiction engages the imagination then science fiction/fantasy/spec fic romance engages the imagination plus.
One of the tougher things about writing science fiction/romance based here, on this planet, in present day is that you have to be real careful about the shit you make up.
I'm finding this out the hard way as I come down the home stretch with THE DOWN HOME ZOMBIE BLUES.
I know. GAMES OF COMMAND just came out two months ago and here I am talking about a book that won't even be out until November, 2007. But it's the one I just finished working on and hence, it's in the forefront of my mind.
THE DOWN HOME ZOMBIE BLUES (hereinafter DHZB), as some of you know, is my science fiction/romance/police procedural book. It's the first one I've done that's based here and (give or take 15 years hence) now. It's based in Florida in a city that's suspiciously like St. Petersburg, where I lived and worked as a private detective for ten odd years (and damn, was they odd!).
The hero is a homicide detective sergeant named Theo Petrakos. And therein lies the focus and point of this blog: writing a real life law enforcement officer. Being a retired PI, you'd think that would be a cake-walk for me.
Not. The two professions may interact (more infrequently than television and movies would have us think) but they operate from totally different perspectives and venues. So in order to write Theo and his department--the Bahia Vista Police Department--I found I needed to do research. A lot of research.
This has slowed my progress on the book enormously because--for one thing--cops don't easily talk about what they do and how they do things (for some very valid security reasons, in many cases). For another, I'm an admitted research junkie. Once I found a website or source that could provide the information I need, it was easy for me to get sidetracked by all the other aspects of what it takes to walk in a cop's boots on a daily basis. Quite honestly, fact--in the case of what many law enforcement officers deal with as part of the job--is far stranger than any fiction I could write (well, almost).
From an author's perspective, that hard part comes with melding the fact with the fiction. I wanted DHZB to have an authentic feel as to what Theo goes through and as to who and what Theo is. But I didn't want it to become a manual of police procedure or homicide investigation. I write--and I say this with all pride--space opera romance or, in this case, space opera police procedural romance. I didn't want to lose my science fiction readers or my romance readers by getting too wrapped up in the methodology of a well-executed chokehold. But I also didn't want any mystery readers who pick up the book to helicopter it because I've ignored the realities of call outs, shift work, the law enforcement chain of command and--most important--the law enforcement mind set.
I tried to approach crafting DHZB in the same manner as I would any of my other books. Let's face it, world building is world building. Whether I'm working with Port Rumor--a totally fictitious city somewhere three left turns past the center of the galaxy--or Bahia Vista, Florida which is in reality St. Pete, I'm still working with maps and charts of where things are. I'm still sketching out interiors of rooms--be they kitchens or starship cabins. I'm still working with characters whose lives have been shaped by their cultural beliefs (and I have to know those cultural beliefs). Gillie in AN ACCIDENTAL GODDESS was Raheiran, raised with spells and chants and who spent a fair amount of time on her butt in a temple. Theo Petrakos is a Greek-American who grew up diving for the cross each January in celebration of the Ephiphany. GABRIEL'S GHOST'S Chaz Bergren grew up on a space station and learned that an upside down beer bottle stuck in a corridor railing meant it was Party Time! Theo grew up playing softball on palm tree-shaded sand lots and skim boarding with friends in the Gulf of Mexico.
Contrary to what you might believe, it has not been easier writing Theo because of the very fact that he is "here", in the sense of a world that you all have been to. None of you can go to Port Rumor unless I take you there. But you can go to Bahia Vista (St. Pete) and then write me a letter and tell me the police station is NOT on Central Avenue--as I have it depicted--but on First. I know that. I turned the building around to face Central because I wanted to. It IS fiction.
Which brings me to another point. I recently received an email from a reader who deemed me "a pretty good writer" considering all the flaws in my books, one of which he stated was the way I structured my militaries, my space fleets. He instructed me to read and study David Weber's Honor Harrington series so that I can learn to improve. News flash: I'm a long time Honor Harrington reader and am well aware that Weber uses the "Horatio Hornblower" military structure for his fleets. Second news flash: my books--save for DHZB--are not Earth-based and the space fleets I construct are not 'far future' extensions of the US, Canadian, French, Chinese, Russian, Horatio Hornblower or any other military on this planet, as Weber's are.
The reality of writing UNreality--to me--is consistency. World building must be consistent WITHIN THE BOOK ITSELF. Not necessarily a duplication of what is Here and Now. If I'm writing a book set in Florida, USA, yes, you will find it to be accurate to your present experience. Though be warned! I will turn the police station around to face the other direction because I want it to. Because it is fiction.
The UNrealities I create are as detailed and researched as the reality of law enforcement procedure I've recently immersed myself in for DHZB. Do I take liberties? Absolutely. But to the best of my abilities--which I'm the first to admit are no where near perfect and never will be--my liberties have consistency. That, to me, is the goal of my world building, whether it be the officer's mess on board the Vaxxar in GAMES OF COMMAND or the interior of an unmarked police car in DHZB.
And the goal of my books? Fun. Plain and simple. I write space opera romance. If it gave you a grin and a giggle, then I'm good to go.
~Linnea
www.linneasinclair.com
(this blog originally appeared as part of ALIENROMANCES and I'm actually reading an ARC of Grant's HOW TO LOSE AN EXTRATERRESTRIAL IN 10 DAYS...but MySpace didn't have an option to list that...)
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Currently
reading
:
My Favorite Earthling (Otherworldly Men series Book 2)
By
Susan Grant
Release date: 01 March, 2007
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Sunday, November 26, 2006
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How to Piss Off An Editor
Current mood: determined
Category: Writing and Poetry
HOW TO PISS OFF AN EDITOR (or Slush Pile Reader)
By Linnea Sinclair
Internet writing sites and local bookstore bookshelves are full of them: how to do everything right to get published. How to structure your plot. How to set up your pacing.
But rarely, if ever, has anyone noted what not to do. Which to me seems equally as important. It's very easy—while you're concentrating on doing the correct things—to let a few very big bad things slip through. And the sad tale of the tape (or in this case, tale of the tale) is that editors, weary, bleary and leery, are only human (or so they say). And if you, writer, happen to include one of their pet peeves in your otherwise lovingly crafted tome, you stand the chance of losing your chance at acceptance.
Granted, most editors will overlook a few faux pas. But let's revisit my description for a moment —weary, bleary and leery. The editor or first reader has already slogged through thirty two manuscripts and it's not even lunchtime yet. Then yours appears on the desk or screen. How forgiving is that editor feeling at that moment? Do you want to take that chance?
I queried a dozen editors in a variety of genres and publishing houses to find out—not what makes them tick—but makes them go 'ack! ack!' and push a manuscript away.
Read on, and be forewarned:
Editor A said her pet peeves were:
Unnatural dialogue. Read your dialogue aloud. Make sure that each character has his or her own voice. The professor doesn't use the same language or have the same rhythm to her speech as the man who is repairing her roof. (If he does have the same kind of vocabulary, there had better be an explanation for that.)
Too many unnecessary characters. Timothy Findley said, in an article, "Be prepared to kill your darlings." Of course he was talking not only about editing out characters but about cutting delightful, poetic descriptions that might not be appropriate to the story you are telling.
Editor C said:
Most often the problem is too much backstory. I feel that the reader loses interest in long introductory chapters where the setting is lovingly set out and the characters' backgrounds are given in detail. Show me who the character is by how she behaves in a real, compelling situation. Don't tell me she has been hurt in the past. Show me how she overreacts now. Explain later, much later. Above all, keep the pace moving! The reader needs to be swept into the story. Keep things happening, whether those things are mental or physical.
I haven't even mentioned poor grammar, spelling, typos. It doesn't matter how lovely your thoughts are or how exciting your story is, if you use poor grammar or spell badly, the first impression is that your work isn't worth reading.
From Editor H:
The most common mistake I find is writers who "tell" the story and confuse POV. Page after page of "He told Mary he wanted to go to the seminar, but she said no. Then they walked to the market. While they were there they met their friend Paul. He let them know that he would be going to the seminar and he wondered if they were going also. At the time while we were talking, several people in the market were staring at burglars who came into rob the store. They took all the money from the cash registers and then they asked us for ours. It was terrible."
And a thoughtful pause from Editor F:
Hmmm....the first thing that makes me reject is pages of backstory and prior history and exposition before the action begins. I want to see a story that starts in the middle of something, not a detailed listing of how our characters got to this point in time and place. And sloppy formats, glaring errors [how hard is it to hit 'spell check'?] and clunky sentence structure, with sentences all the same length or style.
Editor B was concise:
Common mistakes:
1. Too much backstory 2. Head-hopping POV 3. TELLING instead of showing.
Editor J presented me with a list:
I would say that the most common problems that make me reject a book are:
1) not sent in the right format and layout as in the submission guidelines - sent immediately back
2) spelling and grammatical problems right off the bat
3) nothing to draw me into the story quickly - the Why should I care? Question
4) dialog is stilted or unnatural
5) lack of delineation of the characters - If I get confused who is who very quickly in the book and get frustrated knowing that it will only get worse as the book progresses - it's a goner.
6) Certainly lack of conflict and downright bad writing skills (no full sentences, spelling, grammar, etc.)
Editor D is really bothered by:
POV hopping that makes me dizzy, laughable anachronisms (I once saw a manuscript set in 1000AD Wales where a character said things like 'prophesy schmophesy'—must have been a member of the little-known Yiddish-Celtic tribe), and characters who do things because it's convenient for the author's storyline goals, even though it goes against everything else we know about the character—these will get my editorial hackles up. I also find excessive use of -ly adverbs irritating, but they can be corrected during editing, if the rest of the manuscript is strong.
And Editor G goes in-depth on issues almost every other editor mentioned:
Over use of explanation points(!!!). I read an author who used them so much I was screaming in my head after every sentence.
Also, frequent point of view switching within scenes without any transitions. I'm no dummy, but when I have to stop and go back every few lines to figure out who's talking, it's not worth the aggravation. I don't care how many characters' points of view are USED, well—within reason, just BREAK between them.
SHOW, don't tell! Example: "Get out!" he yelled madly.
Instead: Anger near blinded Jack's vision and choked him until he could barely speak. He pounded his fist on the desk top, and gave the impudent fool standing before him a look he hoped would send the idiot from his sight. "Get out."
Last, but not least, give me a HOOK from the first sentence. "You really need to get laid" sure got my attention in a recent book I read. Or, start with an action(s), dangerous situation, etc. Grab me from the first line and continue to grab me, and you've got a fan for life. Don't bore me.
Quite a checklist, and a helpful one if you're willing to look honestly at your writing. What do you do if you find you've erred in one of more of these ways? Well, there are those bookshelves full of How To Write books down the street in the local bookstore. Some of my favorites, in case you don't know where to start, are listed below.
Here's to happy editors and authors!
WRITER'S HOW-TO BOOKSHELF
Dwight Swain - Techniques of the SellingWriter; Creating Characters; How To Build Story People
Jack Bickham - Scene & Structure; Setting; The 38 Most Common Fiction Writing Mistakes
Browne & King - Self-Editing for Fiction Writers
Nancy Kress - Beginning, Middles & Ends
Debra Dixon - GMC: Goal, Motivation & Conflict
Linnea Sinclair is a former journalist turned private investigator turned science fiction-fantasy novelist. Her award winning novels include FINDERS KEEPERS, GABRIEL'S GHOST (2006 RITA award winner) and AN ACCIDENTAL GODDESS (all from Bantam Spectra) with three more due out in 2007. She's also a Pushcart Literary Award and John W. Campbell Award nominee. For more information on her books, visit her website at: http://www.linneasinclair.com/
(c) 2006 Linnea Sinclair
Copy and pass ''How to Piss Off An Editor' around to your heart's content, but always post my copyright notice, correctly, thank you, as both a courtesy and a legal necessity to protect any writer.
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Release date: 02 November, 2004
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Wednesday, November 15, 2006
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Action!! Lights! Camera!
Current mood: restless
Category: Writing and Poetry
Action! Lights! Camera!
Crafting the Grabber Opening Scene
by Linnea Sinclair
You're not dyslexic. And the title of this how-to article is not backwards, in spite of your mind's attempt to correct it to read: Lights! Camera! Action!. My point in skewing the word order in that tried-and-true phrase is to bring to your writerly attention the fact that what works in cinematography doesn't always work in written fiction. That is, action must come first, not last.
I'm talking about the opening chapter, and maybe even the opening paragraph, of your novel or short story. But by action I don't mean you must start your story with the car going over the cliff, though that certainly would grab any reader's or editor's attention. I'm saying you should start your novel or short story at the point of action, life-changing or mind-changing or belief-changing action, in your main character's existence. Start your story with the incident—or accident or occurrence—after which nothing is the same in your character's life.
Dwight Swain, in his superb, "Techniques of the Selling Writer", puts is this way: "[Your character] must light a fire he can't put out".
Lighting a fire doesn't mean literally that, of course. A novel's start doesn't have to offer only physical action. That life-changing incident could be nothing more than the opening of a letter: "Dear John, By the time you read this, I'm on a plane to Rio with Waldo". It could be the appearance of a thought: "Today I'm telling my boss to take this job and shove it". It could be something as seemingly banal as your character taking the bus to work, instead of the train. What's key here is what follows. As a result of this letter, this thought, this change of plans, your character's life now goes in a direction from which there is no turning back. From which everything is different, changed, challenged; more so than it would have been had she not opened that letter. Held that thought. Stepped on board that bus.
Writing Guru Jack Bickham puts it very well in his excellent tome, "The 38 Most Common Fiction Writing Mistakes" when he titles his chapter, "Don't Warm Up Your Engines". Bickham writes, "Every good story starts at a moment of threat" and I believe that. I've sold novels and won several awards for short stories because that's exactly what I did. My Grand Prize winning novella, "Gambit", opens with my heroine sitting in a brig on a starship; her enemy's starship. This forces her to cooperate with him against another mutual enemy. Which forces her to see her former enemy in a new light. Which causes her to rethink all her beliefs and prejudices. Which culminates in a high-action love story, with lots of adventure that takes the reader for a wild ride.
I could have started "Gambit" at an earlier point in the story; in the 'backstory', which is a mistake many beginning writers make. But if I opened with Ty'mara before she was captured by the Jhen, there would have been the possibility of her evading capture. She still had options. She could still have put out that fire Swain refers to. I needed to open where she had no options other than the one that would ultimately change her and her life. No options for your character is what creates character growth (and yes, your characters must grow) and conflict (and yes, you must have conflict).
There are, obviously, published novels and stories that don't follow this recommendation. As the old saying goes, if everyone liked chocolate ice cream... Which means that, yes, you can sell without opening at the moment of threat. The moment of change. The moment at which all your character's options take a hike. But it's been my experience, and the experience of many other authors such as Lawrence Block and James Frey (both have excellent how-tos out there) that your chances of selling your novel, and grabbing your readers, is better if you follow this simple advice. Open with a life-changing, no-options, belief-blitzing scene.
One of my favorites is from science fiction author Pat Cadigan's short story, "Love Toys of the Gods" (which originally appeared in "Omni" magazine but I gleefully discovered in Dozois' "The Year's Best Science Fiction, 11th Annual Collection"):
"The night Jimmy-Ray Carver got nailed by the alien, he ran five miles without stopping, all the way to Bill Sharkey's house, and busted in on our card game, screaming and yelling and carrying on like a sack full of crazed weasels. Good sex will do that to a person."
A good opener will do that for a novel, a short story. Grab the reader, drag him in, screaming and yelling and wanting to read more.
Action, Lights, Camera! Action creates what the camera spotlights. Open your story by slamming the door on your character's options. Your readers, and editors, will love you for it.
Linnea Sinclair is a former journalist turned private investigator turned science fiction-fantasy novelist. Her award winning novels include FINDERS KEEPERS, GABRIEL'S GHOST (2006 RITA award winner) and AN ACCIDENTAL GODDESS (all from Bantam Spectra) with three more due out in 2007. She's also a Pushcart Literary Award and John W. Campbell Award nominee. For more information on her books, visit her website at: www.linneasinclair.com
(c) 2006 Linnea Sinclair
Copy and pass 'Action! Lights! Camera!' around to your heart's content, but always post my copyright notice, correctly, thank you, as both a courtesy and a legal necessity to protect any writer.
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Tuesday, November 07, 2006
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CHARACTER TORTURE, 101
Current mood: pensive
Category: Writing and Poetry
Disaster. Ya' gotta love it.
Especially if you intend to delve into the dangerous area of writing fiction. Of creating disasters. Of torturing your characters. Of working conflict.
Because if you don't do all those things, if you don't consistently torture your characters, dangle them over the edges of literary cliffs, you're not fulfilling your promise to your readers.
Readers crave disaster. They may not consciously know this. And when confronted with that fact, may righteously deny they house such base desires. But trust me. Readers crave disaster.
Okay, don't trust me. Trust writing guru Dwight Swain who states that readers read primarily for one reason. And that reason is to experience tension. "Your job as a writer," Swain says in his aptly named Techniques of the Selling Writer, "is to control and manipulate that tension.
Author Lawrence Block puts it a bit more graphically: "Fiction is just one damned thing after another." It's not enough for your hero to be likable. He must "...keep dodging one menace only to rush headlong into the jaws of another.
Character Torture, 101. I'm sure there's a psychology behind it. It was either writer Jack Bickham, or Swain (and since the latter was the mentor for the former, I'm sure they both held this thought at one time) who posited that the reader needs someone to pass judgment on. Someone's whose actions must be weighed against good and evil. Or good versus evil.
Good versus evil or evil versus good is conflict, and conflict is exposed most often through character torture. Consider the following:
Bill woke up at seven o'clock sharp, showered and dressed. He drank a cup of coffee, boarded the bus for his office, and worked diligently all day. Upon returning home, he read the mail, watched the late news, and went to bed.
There's a story for you. A series of events. A main character. A glimpse into his day.
Which gave you absolutely nothing you cared to read. Why? The author didn't torture the character, put him through any tests. Dig into his mettle by throwing a disaster or three his way.
I've been working as a critique partner with a number of yet to be published writers and have unfortunately read more than a few plots that ran exactly in the line of our friend, Bill, above. The rationale of some of these yet to be published writers is that their novel is a chronicle of their character, who to them is intrinsically interesting and fascinating and wonderful, and yet bores to tears the rest of us. And these yet-to-be-pubbed writers don't understand why.
I've brought you into his life," they persist in saying. "Isn't that enough?"
No. It's not enough. A novel is not about bringing the reader into someone's life. It's about bringing to reader into someone's life just at the point disaster hits.
Try this, instead:
Bill woke up at seven o'clock sharp, showered and dressed. He drank a cup of coffee, but the bus never arrived to take him to work. Late and disconcerted, he had no choice but to hitchhike his way into the city. He strode out onto the dusty highway, and stuck out his thumb.
The sleek, black Jaguar convertible purred to a stop in front of him. The driver was a stunning blonde. Her skimpy polka-dot halter-top displayed her considerable charms as Bill climbed in to the front seat.
"Going my way?" she asked in a voice that sounded like honey on velvet. It was then Bill noticed the large black gun nestled between her legs. And the daggers strapped to her thighs.
Okay, lousy piece of clichéd writing. But the point is, Bill's life just got a tad more interesting. And so did your readers, because this character is clearly about to be tortured. And maybe not by the gun or the daggers but by his own ethics. Or by his own fears. Or by his own inadequacies.
Or by the fact that for the first time in his life, Bill's going to be late to work. And not give a damn about it. Which of course leads to more character torture, and conflict. Because his brief encounter with Honey Velvet (that's her name, by the way) has convinced him he's wasting his life selling left-handed widgets in Podunk, and it's about time he explored the big, wide world. Mama and Aunt Esther be... darned! Look out disaster (and Kansas City), here comes Bill.
And so should unfold your novel. Decisions should lead to conflict and conflict should lead into disaster, and disaster should then prompt new decisions.
Don't muddle around in the mundane. Court conflict. Dabble in disaster. Torture your characters. Your readers are gonna love it.
Linnea Sinclair is a former journalist turned private investigator turned science fiction-fantasy novelist. Her award winning novels include FINDERS KEEPERS, GABRIEL'S GHOST (2006 RITA award winner) and AN ACCIDENTAL GODDESS (all from Bantam Spectra) with three more due out in 2007. She's also a Pushcart Literary Award and John W. Campbell Award nominee. For more information on her books, visit her website at: www.linneasinclair.com
(c) 2006 Linnea Sinclair
Copy and pass 'Character Torture 101' around to your heart's content, but always post my copyright notice, correctly, thank you, as both a courtesy and a legal necessity to protect any writer.
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Tuesday, October 31, 2006
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FLYING SOLO
Current mood: working
Humans are supposed to be herd animals, creatures of the pack. Even only children like myself are raised in a family setting. We attend school in groups and if you're a young female, you learn to go to the bathroom in groups. We have our cliques, our club memberships, our teams and our carpools.
Then a few strange ones suddenly veer off the crowded path, find their trembling wings and start flying solo. As writers. As one-woman private investigative agencies.
Ah, you say. Now I know where she's going with this. Good, if you do. If you don't, sit back, grab a beer and get ready for some free-fall soul searching.
Has it yet occurred to you that one of the reasons you're a writer is that you're very comfortable being alone?
Not every one can do this. Mostpeople -- and I like e.e. cummings' phraseology on this -- "Mostpeople have less in common with ourselves than the squarerootofminusone." If you don't believe me try going to any well-populated social gathering. A clearance sale at K-Mart will do. Tell the multitudes that you're a writer and once they finishing ooh-ing and ahh-ing over the fame they associate with the profession, they will inevitably ask how you do it. How do you sit there, hands on the keyboard, staring at a blank computer screen, or blank piece of paper, and get your ideas. Your characters. Your action. All by yourself.
And that's the kicker. All by yourself. No boss breathing down your neck. No supervisor clucking her tongue at your tardiness. No taskmaster with a whip, other than your own self.
And then you try to explain that you're really not alone, that there are about a hundred or so people who live inside your head, all with stories to tell, all clamoring for your attention.
And these people, these nice employed-in-big-nine-to-five-offices people began to back away from you. Slowly.
Been there?
Fifteen years ago when I started my investigative agency I figured I'd have two or three others on staff. All male. Reverse chauvinism. And they had to be good looking (they all were). But I found, and it wasn't due to the distraction of being surrounded by hunks, that I got just as much work accomplished by myself.
So for the last few years I worked as I investigator I was flying solo, and it may come as no surprise to you writers that the majority of private investigators do the same.
We have our heads full of people, too. Slimy people, wacky people, tricky people, lost people.
I worked a lot of cases by marching these people out onto my mind's stage and running them through their paces. I tripped up slime because in my mind I wore their skins. I found the lost because in my mind I wore their walking shoes. I out-thought the con artists because in my mind we donned the same thinking caps.
My days often went like this: I'd sit in the attorney's office after delivering my report and he'd look at me from across his polished mahogany desk, praising my work.
"So. How many investigators did you put on this guy's tail?" While he questioned me I knew that outside his office door are no less than two secretaries, a receptionist and four junior partners in his law firm.
"None. Just me," I 'd tell him.
"Just you?" he'd asked, as if being only five feet tall even further reduces my abilities.
"Yeah. Just me."
"Then how did you figure out so quickly what this guy was up to?" The attorney knew he couldn't even produce a simple transmittal letter without getting at least three other people involved.
"Easy," I'd tell him. "Around two in the morning, after I've beaten the case file and all the accumulated data to death, I pour myself a goblet of Opus One. Then I pace the kitchen in the dark and become your adversary. I think his thoughts, feel his fears, absorb his desperation."
At this point the attorney would inevitably glance at his watch, make a remark about his busy day and full schedule of appointments, and if I wouldn't mind showing myself out....?
Yeah, I think me, myself and I can handle that.
Gentle readers, gentle writers, you and I fly solo. There is something in our nature that requires us to pull away from the 'madding crowd' and hover, to observe and record.
But not in a crowd at the zoo or a class trip to the museum, where other fingers point out the sights and others opinions fill our ears. But on our own, either as the advance scout or the straggler. So we see what others would have trampled on, hear what others would have lost in the din.
We saw heroes in the stars long before anyone told us what the constellations were supposed to mean. And we still see castles in the clouds when most other people only see a seventy per cent chance of precipitation.
One of my greatest thrills when I had my private pilot's license was to fly directly into any cloud castle I wanted to. It would blanket my small plane, obscuring the windows and then suddenly I was out the other side, and the whole horizon looked brighter, more vivid with color. Pilots called it cloud punching.
I think of that blankness sometimes when I sit and stare at the white screen on my computer, knowing the words that I type suddenly make it come alive with color. With voices. With characters.
Which brings me back to my original question. Has it yet occurred to you that one of the reasons you are a writer is that you are very comfortable being alone?
Now do you know why?
Happy cloud punching.
-#-
Linnea Sinclair is a former journalist turned private investigator turned science fiction-fantasy novelist. Her award winning novels include FINDERS KEEPERS, GABRIEL'S GHOST and AN ACCIDENTAL GODDESS (all from Bantam Spectra) with three more due out in 2007-8. She's also a Pushcart Literary Award and John W. Campbell Award nominee.
For more information on her books, visit her website at: http://www.linneasinclair.com
(Flying Solo originally appeared in FUTURES magazine as part of Sinclair's award-winning column, The Full Sass.)
(c) 2006 by Linnea Sinclair
Copy and pass 'Flying Solo' around to your heart's content, but always post my copyright notice, correctly, thank you, as both a courtesy and a legal necessity to protect any writer.
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Nyana
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Release date: 06 May, 2003
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Sunday, October 22, 2006
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Romancing the (SF Shy) Romance Reader
Current mood: contemplative
Category: Writing and Poetry
Other side of the coin this week, kidlings. I've often said that writing Science Fiction Romance is like being the bastard child of two genres who never much liked each other in the first place. Traditionally (as noted last week), science fiction readers get the yips at any mention of romance. And romance readers get the ickies when the word science fiction is mentioned. Now granted, romance readers--in my humble experience--are far more likely to at least give SF a chance. But there are still those--and they invariably end up at my table at a book signing--who state: "Science fiction in a romance? Oh, I could never read that! Because [pick one or more and yep, I've heard all these excuses]: 1 - I'm not smart enough 2 - It's too full of strange words 3 - I failed science in high school 4 - I only read about familiar places 5 - It's all about weapons and ships and so on and so forth. This baffles me, as much as I'm baffled by SF readers who balk at romance, never considering that romance is as much a part of our existence as gravity, never considering how--duh--they came to exisit in this world (you think what, Immaculate Conception?). But let's take them one by one: Not Smart Enough - Egads, what a horrible thing to say. "But you DO read books?" I ask (being we're in a book store, it's an obvious conclusion though they could be there for the coffee). "Oh, I love books!" Ima Dummy answers and rattles off a list of authors from the NYT and USA Today best seller lists. Aha, so you can wrap your mind around a who-dunnit set in London or follow a family saga with more players than the Super Bowl, but you're can't read SF. Strange Words - And "reticule" isn't? (if you all read my parting comment on last week's post then you know this already). Surcoat? Are "gainsay" and "fortnight" words you routinely use (well, maybe Rowena does). When's the last time you had ratafia or orgeat? Those are all terms routinely found in historical romances. If the reader can wrap her brain around them, what's so problematical about "transporter"? Failed Science in School - Did you fail People 101 as well? SFR books are about people. Granted, some may be androids or have blue skin, but they're people: people striving for something, people getting into trouble, people falling in love, people facing danger. Remember, to YOUR grandmother or great-grandmother, your current existence in 2006 is high-tech. Wouldn't your grandmother be interested in reading your life story? Familiar Places - I often respond to that with: "Ever read or watch the tv movie, Shogun?" And follow it with, "And the last time you went to Japan was...?" Now, once in a while I get someone who goes there routinely. Like dear 747 Captain Susan Grant. But Sue reads and WRITES science fiction romance (damn good ones, too!). So she's excused. But how about 16th century Scotland? That's certainly not familiar. Or present day Moscow, Sao Paulo, Oslo or Amsterdam? Point is, one of the reasons we read is to explore unfamiliar places. I'm sure if I went to the outbacks of Australia it would be as bizarre to me as the red deserts of Riln Marin. And a space station? Try going to the Sawgrass Mills Outlet Mall (Ft Lauderdale FL), especially around the winter holidays. Talk about an enclosed CITY with every conceivable language! I did a book signing there last winter and, sitting in the entry way of Books-A-Million, between hearing Russian, Yiddish, Spanish, Haitian, French (Canadian and Continental), Portuguese (Brazilian and Continental) and at least four other languages I couldn't identitfy AND watching the teenagers lope by in their Goth outfits... my own space station of Cirrus One ( An Accidental Goddess) seemed damned bland and normal by comparison. Bang bang, Zoom zoom - All about weapons and ships? No, it's about people but yes, there could be weapons and ships. And those pirate romances you love to read are, what, set in a lounge chair with feather wands? Okay, so maybe you're never been in a starfreighter, but I've never been in a hansom cab or a coach-and-four or a chariot. And I'll bet dollars to doughnuts there are a lot more among us who haven't ridden a horse than have. Or a camel. Or a donkey. Reading is all about expanding our e | | |