Steve Wang FX

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Sep 9, 2008

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Gender: Male
Status: In a Relationship
Age: 98
Sign: Capricorn

City: Los Angeles
State: California
Country: US

Signup Date: 07/05/04

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Sunday, April 01, 2007

Ton of new pics!
Current mood: peaceful
Category: Art and Photography

So It looks like I will be too busy to put up any more updates to my portfolio blog anytime soon because it just takes so much time to prep, so I decided take advantage of the photo album option the nice folks here at myspace offered. I've uploaded a ton of pics of my work, old and less old. I will be uploading more pics soon. I apologize for not being able to organize it in order, but that function is not available.

Enjoy!

Currently listening :
Under the Iron Sea
By Keane
Release date: 20 June, 2006

5:26 PM - 5 Comments - 6 Kudos - Add Comment

Monday, February 12, 2007

Some random concept art 2/12/2007
Current mood: tired
Category: Art and Photography

So it's been way too long since I have updated my portfolio. I have a ton of stuff to post but with my busy schedule, can't seem to find the time to post them. Feeling guilty, I decided to post some 2D artwork I had done for various projects, some of this stuff has never been seen by the public. So here goes... This image is from the new Aquaman pilot called Mercy Reef. I was hired by Patrick Tatopolous to create this makeup for an evil mermaid. Patrick did a sketch of basically this design and I redid it in photoshop and added my 2 cents. 



 

body paint design. She has a mermaid tail in the show.


 
These were done for a horror project I was bidding on. I did not get the show, but then again, I had already done these and the production did not actually get to see these designs.










This was a sketch I had done 13 years ago that I found, and when I was doing the Kamen Rider Dragon Knight pilot, I needed a bad guy, so I took this and did a quick paint job on it. We ended up not having the time to build this so I use something else I had lying around instead.


These were some concepts I did for a little low budget horror film I was going to direct called "Shut Eye" a couple were photo manipulations and a comic booky sketch.







 




 




More really old stuff. Tooth fairy, Reepo from kung fu rascals and some designs from another unproduced film I was going to make over 11 years ago.










12:20 AM - 17 Comments - 28 Kudos - Add Comment

Thursday, June 08, 2006

STEVE WANG'S SPECIAL MAKEUP FX PORTFOLIO (Work in progress) updated 7/28/2006
Category: Art and Photography

Steve Wang's Special Makeup FX Portfolio

(This is a work in progress. It will be a bit of a mess until it's done. I will be updating and organizing this page often ) (Sorry about the photo size inconsistencies. I have no control over how photobucket resizes images)

2005 LADY IN THE WATER Lead artist/supervisor for Spectral Motion Inc.

 

Below are shots of one of the 3 Tartutics for the film that I built. They were designed by Crash McCreery and art directed and supervised by me. We affectionately called them the "tree monkies". You got to see them for about 3 seconds in the film. We were told that we would not really get to see them in the film and they did not lie! LOL

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These creatures required a ton of branches growing out of their backs and arms. This presented me with an interesting challenge. Fortunately, I had toyed with heating Polypropylene tubes and stretching shapes out of them for the creatures on "The Cave" and this is an extension to this technique. Tully Summers and Art Sakamoto ultimately were the artists that made the branches and Jim Beinke textured and painted them. They were also super light weight and virtually indestructable!

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Bud McGrew mechanized the 2 heads that I sculpted and Tim Gore assisted me in painting the suit.

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3 maquettes were created. The ones on the far left (Brian Steele) and far right (Doug JOnes) were sculpted by me, the middle one (Kurt Carley) was sculpted by Dave Grasso who also built the full size version. I also did a bit of sculpting on the Doug Jones tartutic.

Crash's designs were very impressionistic so we got to play and embellish the designs with our noodley details.

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The body sculpt I did for Brian Steele. Assisted by russ Lukich. Thie was a lot of fun as I have never sculpted anything like this before. I did a lot of research on trees prior to sculpting this creature.

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Detail shot of one of the legs. This particular Tartutic took after a rotted tree trunk.

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Me sculpting the head of the Doug Jones Tartutic.

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Brian Steele inside the unfinished suit for testing movement and fabrication check. I was really proud of how the suit came together. We made a ton of little snaps to attach the head, hands and feet. Once they were snapped in place, the seams were invisible!

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X-MEN: LAST STAND lead artist/concept designs of background mutant makeups for Spectral Motion Inc.

 

These were executed in photoshop and had to be done very quickly. About 3 designs per day. Most of these were designed to be "paint-only" makeups although we did end up doing some to be appliances.

 

None of these makeups or designs made it in the final film as the director did not want to see mutants in the film? Don't ask...

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These are some of the "paint-only" makeups I did on set.

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With contact lenses.

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This is a makeup I applied on set. It was sculpted by Mario Torres and designed by Constantine.

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2002 HELLBOY - Lead Creature art director/supervisor for Spectral Motion Inc.

Abe Sapien's design was the results many artists contributions. They are Guillermo Del Toro, Wayne Barlow, Jose Fernandez and myself. (I hope I did not exclude anyone!?)

This is a Maquette sculpted by Jose Fernandez and painted by me.

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This Maquette was designed by Carlos Huantes and sculpted by Jordu Schell. I designed the paintjob and also painted it.

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Here are some shots of Abe as he appeared in the film. I was in charge of  building him. I designed how the makeup broke down. I  sculpted the head, neck, arms, feet. The body was sculpted by Jeff Bucaccio and myself. The hands were sculpted by Don Lanning and myself. The fins were sculpted by Jeff Bucaccio as well. The final painting of the appliances were done by me and Tim Gore.

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Sammael: Hound of Resurrection. Was designed by Wayne Barlowe. I supervised and designed how to build him. (except for the mechanics, that was done by Mark Setrakian and John Dawe) This creature was a massive undertaking. It is by far the most complicated creature I ever had to build.

I sculpted the head and all the stuff that went with it, the rest by Hiroshi Katagiri, Moto Hata, Norman Cabrera, Don Lanning and Jeff Buccacio. The basic color scheme was designed  and painted by Russ Lukich. I afabricated and painted the head.

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2001 Darkness Falls (creature designer, creator of unused tooth fairy creature)

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The final Tooth Fairy as she would have appeared in the film. She was always designed to be shot in front of a green screen and composited into the scene as an apparition.

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Our first test fittings on Doug Jones as the Tooth Fairy. The original concept was more fantasy based. An "angel of death" if you will. Late in the film's production, they decided to change the concept completely and my creature was scrapped.

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On Location in Melbourne, Australia. She had 3 pairs of wings. The 2 smaller pair were animatronic and the largest wings were rod puppetted. It was only intended to be used for medium shots or closeup of the tooth fairy. For wide shots and when she's flying, the large wings were supposed to be CGI.

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Her "dormant" face was sculpted in layers. The translucent skin was casted in "Cleartex" and applied over the under face.

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This is the "reveal" face. It's what she really looks like when her dormant face is singed off by exposure to bright lights. It's an animatronic puppet that required 3 people to operate. The animatronics were designed and built by Russ Shinkle.

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This is the sculpture I did of the "under face". Another sculpture was done over this face to achieve the translucent skin.

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The "dormant" face cover sculpt.

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The "reveal" face puppet head sculpt.

1999 ZEROES - Designed and applied prosthetic makeup for film.

This makeup was a freebie I did for my friend John Ryman. John wrote and directed this sci-fi dramedy. The film was produced by my producing partner, Jenny Manriquez.

The final makeup as seen in the film.

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Early design. It was more subtle. John felt the audience may not notice the deformity as it was means to be seen through a TV monitor.

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The final approved sculpt.

 

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Me on set.

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1996 ALIEN: RESURRECTION- 20th Century Fox. Sculptor. Amalgamated Dynamics Inc.

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These are shots of a 1/2 scale alien I sculpted for CGI scanning. Only a half side was sculpted on a mirror since in the computer they can create the other side with a touch of a button!

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I also sculpted the head of the "Newborn" .

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These sculptures are of Ripley at age 9 and at 30. They started out as claypressed 1/2 lifecasts with no backs at all. Mike Smithson Cleaned up the little girl's head and I attached it to my body sculpt. For the 30 year old Ripley, I had to do 90he sculpt from scratch.

 

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This is the "failed" Ripley clone. I sculpted it entirely in Waterclay with an aluminum armature.

1986 PREDATOR- 20TH CENTURY FOX. Conceptual artist for the predator creature and creature construction supervisor. (Stan Winston Studios) NOMINATED FOR AN ACADEMY AWARD.

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This was the original Predator helmet that I designed and Matt Rose sculpted. Producer Joel Silver liked it but wanted a simpler face that the audience would know without a doubt is a mask. So Stan designed the "smooth face" and Matt sculpted that as well.

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Goofing around pretending to be a painting stud! What do you want? I just turned 21 when this picture was taken.

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Painting one of two Predator suits.

 

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Group shot on set. (from left to right) Shane Mahan, Steve Wang, Brian Simpson, Stan Winston, Kevin Peter Hall, Shannon Shea, Richard Landon and Matt Rose.

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This is the "sychro-gun" I designed it on a paper napkin saturday morning and started sculpting. When I went home on Sunday night, the sculpt was done. Predator had a super short schedule of 8 weeks. The first 4 weeks was just Me, Matt Rose and Shannon Shea!

1986 THE MONSTER SQUAD- Warner Bros. Chief construction and paint designer for the "Gillman". (Stan Winston Studios)

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Two shots of the Gillman. This was a collaboration between Matt Rose and Myself. It was also the first time we had built a seamless-style suit that would now be industry standard.

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The Body sculpture that I did. Matt Rose sculpted the head.

10:11 PM - 39 Comments - 48 Kudos - Add Comment

Tuesday, April 03, 2007

Steve Wang's updated resume
Category: Art and Photography

Steve Wang's Resume

(Film Director)

2006 KAMEN RIDER: DRAGON KNIGHT - Co-Written, Co-Produced and C0-Directed preshow pilot.

 

2003 WOLVY: TWISTED AT BIRTH - Directed short film. Produced and written by Todd Tucker.

2000 KUNG POW: ENTER THE FIST - (2nd Unit Director) Uncredited. Directed by Steve Odekerk

1999 POWER RANGERS: LOST GALAXY- Directed episode, "The Rescue Mission" Aired October 9th '99.

SIRENS OF THE DEEP- (pilot) TV series by Film Roman.

1998 THE UNDER WORLD- ((promo) for an unmade feature film.

1996 DRIVE- Directed feature film. Starring Mark Dacascos and Kadeem Hardison. Won the Minami Toshiko (critics) Award at the

 

1997 Yubari International Fantastic Adventure Film Festival in Japan and 1st place award for Best International Film at the 3rd Annual Fant-Asia Film Festival in Montreal, 1998.

1994 STAR RUNNERS PROMO- Universal. Directed action sequences for the promotional trailer.

1993-1994 GUYVER 2: DARK HERO- Wrote the story, creature fx designer, edited, produced and directed feature film. Distributed by New Line Home Video.

1991 THE GUYVER- Co-director and creature effects designer. Distributed by New Line Home Video. Theatrically released in Japan.

1990 KUNG FU RASCALS- Co-writer, creature fx, production designer, editor, produced and directed feature film. Distributed by York Home Video.

1989 ROLLERBLADE II: TAKEN BY FORCE- Second unit director.

 

(Special Makeup Effects)

partial list of credits:

EXPERIENCE: Designer of special makeup and creature effects. 27 years of experience as a sculptor, painter, art director, creature designer and supervisor.

 

2006  ALIENS VS PREDATOR 2 - Creature Designer and sculptor/sculpting supervisor for Amalgamated Dynamics Inc.

 

WORLD OF WARCRAFT - Created display mannequin of the Illidan Demon for Blizzard entertainments booth for E3.

 

MERCY REEF (Pre-Show Pilot for the new Aquaman series) Creature Art Director/Makeup designer/artist for Tatopoulos studios.

 

2005 X-MEN 3: LAST STAND Lead artist for Spectral Motion Inc.

 

LADY IN THE WATER Creature art director/supervisor for Spectral Motion Inc.

 

STARCRAFT: GHOST Created display mannequin of Nova for Blizzard entertainments booth for E3.

2004 UNDERWORLD: EVOLUTION - Creature art director/supervisor for Patrick Tatopoulos designs.

 

VENOM Creature concept artist for Patrick Tatopoulos Designs.

 

CURANDERO - Creature art director/supervisor for Patrick Tatopoulos Designs.


THE CAVE - Creature art director/supervisor for Patrick Tatopoulos designs.

2003 BLADE 3: TRINITY - Creature designer/art director/supervisor for Spectral Motion Inc.

CHRONICLES OF RIDDICK - Sculptures/designs for the costume department. (uncredited) Costume designer/supervisor Ellen Mirojnick

2002 HELLBOY - Lead Creature art director/supervisor for Spectral Motion Inc.

UNDERWORLD - Creature art director/supervisor for Patrick Tatopoulos Designs.

THEY - Creature FX art director/ supervisor for Patrick Tatopoulos designs.

2001 REIGN OF FIRE - Dragon sculptor/co-designer. Lead designer Miles Teves.

2000 BEDAZZLED - Sculpted Lava Demon creature suit. Amalgamated Dynamics Inc.

1999 ZEROES - Designed and applied prosthetic makeup for film.

MONKEYBONE - Fox Family. Creature FX art director and supervisor for Captive Audience productions.

1999 BICENTENNIAL MAN - Disney. Prosthetic sculptor for 2 time Academy Award cont'd winner Greg Cannom. (Cannom Creations) NOMINATED FOR AN ACADEMY AWARD

POWER RANGERS: LOST GALAXY - Designed and constructed the " Trakeena" battle armor and her "bug" suit.

1998 BEAUTY - Canadian production. Prosthetic sculptor for 2 time Academy Award winner Greg Cannom. (Cannom Creations)

IDLE HANDS - Columbia-Tristar. sculptor. (Cannon Creations)

THIS PRESENT DARKNESS - 20th century fox. Sculptor. Project was shelved. (Cannom Creations)

1997 RESIDENT EVIL II (COMMERCIAL)- Sony Playstation. Sculptor and on set makeup artist.

PUMA "HEXCELL" (COMMERCIAL)- sculptor. (SMG inc.)

GODZILLA-Tristar Pictures. Creature painter for Patrick Tatopoulos Designs.

DEVIL'S ADVOCATE-Warner Bros. Special makeup effects department- Project supervisor for 5 times academy Awards winner Rick Baker.

1996 ALIEN: RESURRECTION- 20th Century Fox. Sculptor. Amalgamated Dynamics Inc.

DRAGON BLUE (JAPAN)- Gaga communications. Creature effects designer.

1995 MEN IN BLACK- Did conceptual creature designs for Rick Baker.

1994 BATMAN FOREVER- Warner Bros. Sculpted custom seats for the Batmobile. (TFX)

SLIDERS - Fox TV network. Sculpted & painted wasp/spider creature for pilot episode. (Ted Rae productions)

1993 THE GREAT MUTA (JAPAN)- Designed and constructed creature suit.

GUYVER 2: DARK HERO- Designed and created the creature effects.

1992 NESTLE'S QUICK (COMMERCIAL)-miniature sculptor.

1991 THE GUYVER- Co-creature effects designer.

THE BIG EATER- A Japanese stage musical. Co-sculpted and co-constructed a 15 ft. tall creature.

1990 BATMAN RETURNS- Warner Bros. Sculpted the batsuit for the costume department. (Bob Ringwood: Costume Designer)

KUNG FU RASCALS- York Pictures. Creature effects designer.

1989 GREMLINS II- Warner Bros. Gremlin designer. Designed and constructed the MOHAWK, and MOHAWK SPIDER gremlin as well as background gremlins.(Rick Baker: Cinovation)

TALES FROM THE DARKSIDE:THE MOVIE- Laurel Entertainment. Sculptor of miniature gargoyles for model effects unit. (Ted Rae Productions)

NIGHTMARE ON ELMS STREET PT.5- New Line. Sculpted miniature person and painted animation models. (Ted Rae Productions)

SPACED INVADERS- Creature paint designer. (Criswell Productions)

1988 GNAW! AFTER FOOD OF THE GODS- sculptor of realistic 1/4 scale miniature people. (Ted Rae Productions)

DEEPSTAR SIX- Creature paint designer. (Mark Shostrum Productions)

ARENA- Empire Pictures. Creature performer and technician. Performed the "SLOTH" character.

THE JITTERS- Prism. Creature Effects designer. Designed and constructed Chan's transformation sequence

1987 MOMOTARO FOREVER- (JAPAN) Theme park attraction film. Prosthetic sculptor.

BEETLEJUICE- Creature paint designer for the "Betelsnake" stop motion sequence. (Ted Rae Productions)

HELL COMES TO FROGTOWN- New World. Designed and constructed the creature effects for the film.

PREDATOR- 20TH CENTURY FOX. Conceptual artist for the predator creature and creature effects construction supervisor. (Stan Winston Studios) NOMINATED FOR AN ACADEMY AWARD.

1986 THE MONSTER SQUAD- Warner Bros. Chief construction and paint designer for the "Gillman". (Stan Winston Studios)

EVIL DEAD II- Stop motion model sculptor. (Doug Beswick Prod.)

COLLECTOR (A Showscan/Chevy) creature paint design. (Boss Film Corp.)

RETRIBUTION- Created life size cow carcass. (Kevin Yagher Productions)

STEEL BOGIE- Rebel Corp Productions. Conceptual Artist.

1985 HARRY AND THE HENDERSONS- Sculptor. (Rick Baker: Boris Inc.) WINNER OF ACADEMY AWARD

ROLLERBLADE- On set special effects makeup technician.

INVADERS FROM MARS (The remake)- Creature painter and effects technician. (Stan Winston Studios)

NEXT OF KIN- Independent Production. Makeup technician.

(Special Interests)

1992 STEVE WANG'S HOW TO MAKE A MONSTER SUIT VIDEO- A 10 hour instructional video for professionals. Written, produced, and demonstrated by Steve Wang. (Not for sale to the public)

YOYOGI INSTITUTE OF ANIMATION(JAPAN)- Special guest lecturer and instructor of special makeup effects. (10 years)


1987 SECOND ANNUAL SCREAMING MAD GEORGE HALLOWEEN CONTEST- A contest for industry professionals. Judged by Oscar winning fx masters; Dick Smith, Rick Baker and Greg Cannom. ( 1st place winner)

1986 FIRST ANNUAL SCREAMING MAD GEORGE HALLOWEEN CONTEST- A contest for industry professionals. Judged by Oscar winners;

Dick Smith, Rick Baker, Stan Winston and Tom Burman. ( 1st place winner in the monster suit category.)

9:34 PM - 5 Comments - 8 Kudos - Add Comment

Friday, May 12, 2006

Making of Illidan from the World of Warcraft (pics!)
Category: Art and Photography

8 weeks ago I was hired by Blizzard entertainment for the second time to make a display mannequin for their booth at the E3 videogame convention at the Los Angeles convention center. The character is called "Illidan" from their game, World of Warcraft.

Many of you may have heard of this game. There are about 6 million subscribers world-wide that paid $50 to purchase the game and then pay an additional $15 a month to play it online. That's a lot of clams per month. Needless to say, this company is making bank! 

I was sent a painting of the creature as a guide and went to work.  The specs I was given is as follows:

overall height:  9' to the tip of horns.

Wingspan: 16'

base: 3'x7'

glowing eyes, handpunched hair, costume and glowin the dark tatoos.

Below is the painting.

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We start with an aluminum armature built by Guy Himber.

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Sculptures: Head sculpted by Steve wang

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 body sculpted by Tully Summers, Steve Wang and Casey Love

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teeth sculpted by Steve Wang

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hands by Russ Lukich

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horns sculpted by Casey love

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Molding:

Johnnie Saiko preps the head sculpt for molding.

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Brian Goehring readies the body for fiberglass molding.

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Head painting (work in progress)

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Ricky Luevano applying magic liquid to the wing membrane.

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Casey Love painting wing membranes

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Johnnie preps the armature for the wing stems.

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Andy Chavez applying the stems to the wings.

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Ricky and Darnell Isom painting stems.

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Fabulous hair job by Diana Yoo.

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Darnell Isom applying magic to the neck seam.

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Costumer Vanessa Mi Kyung Lee sews the pants on Illidan.

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Blizzard's own Nick Carpenter lends a hand to age the pants.

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Andy paints the glow paint on the tatoos.

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Steve consults with Mike and wife Alex about the base.

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Mike Mcgee and crew posing in front of the base they made.

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Roberto Molina and Ken Rizzo ages Illidan's ankle wraps.

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Nick makes final adjustment to Illidan's belt.

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The finished product:

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the setup crew at the convention center.

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That's all folks!

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The credits:

"Illidan" Designed by Blizzard Entertainment from the game "World of Warcraft"
 
Creature created by Steve Wang
 
creature crew:
 
Sculptors:
 
Steve Wang
Tully Summers
Casey Love
Russ Lukich
Anthony Pina
 
Moldshop supervisor:
 
Johnnie Saiko Espiritu
 
Mold Maker:
 
Brian Goehring
 
Mechanical/light FX dept:
 
Guy Himber
Terry Sandin
 
Lab techs/fabrication/seaming dept
 
Andy Chavez
Ricky Luevano
Darnell Isom
Alex Sanchez
Roberto Molina
Heather O'Boyle
Ken Rizzo
 
Hair:
 
Diana Yoo
 
Costuming:
 
Vanessa Mi Kyung Lee
 
Costume aging:
 
Nick Carpenter
 
Painting dept:
 
Steve Wang
Casey Love
Ricky Luevano
Darnell Isom
Andy Chavez
 
Base created by:
 
Mike McGee & staff of
Alex in Wonderland
 
Armature: Mike McGee, Patrick Chitty and Tony Grow

Light Fixtures:  Mike McGee, Patrick Chitty and Tony Grow

Sculpture: Ross Tallent and Mike McGee

Painted and weathered by: Ross Tallent and Mike McGee

 
Special Thanks to:
 
Nick Carpenter &
Blizzard Entertainment
Denise Lopez (D-LO)
Elisha Cabrera
Patrick Tatopoulos
Mike Elizalde
Brian Walsh
Allison Klein
Julia Rollo
Anshuman Prassad
Jeff Colbert & staff of MPFX
 
 
 
 
 
 
 
 
 
 
 
 

11:38 PM - 28 Comments - 48 Kudos - Add Comment


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