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Comics & Toys Monstercon Tentative Game Schedule
Current mood: dorky
Category: Games
Comics & Toys MonsterCon Tentative Game Schedule
Saturday October 4th:
Magic The Gathering Tournament: Sessions 1 - 6: 11am - 5pm Tables: A-F Format: Shards Of Alara Draft (DCI regulations in full effect) Max Players: 32 Cost: 18.00 - Includes Draft Plus Booster Prize Support.
Volunteer Running: Howard Holland & Kat Ingersoll Description: Come try your hand at the newest Magic The Gathering expansion! Registration will begin at 10:30am and end at 11:00am. Please be on time! Draft will commence immediately after registration closes. 11:00 - 11:45 will be the actual draft. Rounds will begin promptly at 12:00. Each round will be 50 minutes long. Prize will be awarded to the top 4 players at the end of the tournament.
Zombie Fluxx: Sessions 1 - 6 Table: G Max Players: 6 Per Session.
Cost: None Volunteer Running: Description: The Dead Are Returning To Life! So what are you going to do about it? Grab a chainsaw? Barricade the windows? Start a zombie baseball team? Draw a card. Play a card. Try to kill the zombies that are keeping you from winning... Until someone changes the rules and suddenly you might actually want zombies! Its the Fluxx game where zombies change everything.
Fluxx: Sessions 1 - 6 Table: H Max Players: 6 Per Session Cost: None Volunteer Running: Description: Fluxx is the card game with the ever changing rules!
3 Dragon Ante Sessions 1,3,5 Table: I Max Players: 6 Per Session Cost: None Volunteer Running: Jeremiah (Tentative) Description: Three-Dragon Ante is a fast-paced noncollectable card game based on the tavern games played by characters within the D&D game world. Three-Dragon Ante can be played as a standalone card game when there isn't enough time for a full-fledged D&D adventure, or it can be played as part of a roleplaying campaign-where a character's abilities can give him or her a unique winning edge. Great for dedicated D&D gamers or anyone interested in a cool, fast, fantasy-based game of chance.
Inn Fighting Sessions: 2,4,6 Table: I Max Players: 6 Per Session Cost: None Volunteer Running: Jeremiah (Tentative) Description: With a roll of the dice, you determine whether to hurl a mug of ale at the warbling bard or smash a chair over the drunken barbarian's back. Treachery and chaos abound, as every game promises a new and hilarious tavern brawling experience. Choose a character, trade some dice rolls with your friends, and see who's left standing in the end!
Cthulhu 500 Sessions: 1 - 6 Table: J Max Players: 8 Per Session Cost: None Volunteer Running: Description: The Cthulhu 500 card game puts you in the driver's seat for a frenzied race that mixes the madness of HP Lovecraft's Cthulhu Mythos and the insanity of motor sports. Rev up your Satanic Pushcart's Engine Of The Damned, mount your Radials From Beyond Space And Time, and take a Dreamlands Shortcut to win the race for The Sponsor That Must Not Be Named. The driver in the lead when the Checkered Flag card is drawn celebrates victory by devouring his opponents!
Gloom Sessions: 1 - 6 Table: M Max Players: 4 Per Session Cost: None Volunteer Running: Desciption: The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Zombies Sessions: 1 - 6 Table: KL Max Players: 6 Per Session Cost: None Volunteer Running: Desciption: Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape.
Mall Of Horror Sessions: 1 - 6 Table: N Max Players: 6 Per Session Cost: None Volunteer Running: Desciption: Mall of horror is a "survival Horror" game. Your objective is not to kill the greatest number of zombies but simply to survive. You must flee from place to place while zombies try to devour the inhabitants of this cursed town. Each players controls 3 characters: a gorgeous blond, a big guy and a thug. Each one will gather a certain amount of points at the end of the game. Each place in the mall has different characteristics. They may contain varying numbers of characters and may give some bonus items which will help your survival. Mall of horror is a simple game with very fast actions. Because Mall of horror is mainly a game of diplomacy... and betrayal.
Gravedigger Sessions: 1 - 6 Table: O Max Players: 5 Per Session Cost: None Volunteer Running: Description: You are a gravedigger in a small town. Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let's face it, they can't take it with them!
Lunch Money Sessions: 1 - 6 Table: P Max Players: 4 Per Session Cost: None Volunteer Running: Description:It's a lot like a real fight -- only without all that slippery blood.
Lunch Money is an exciting, fast-paced, multi-player card game that combines dark, psychological images with the raw dynamics of a merciless street fight.
Mad Scientist University Sessions: 1 - 6 Table: S Max Players: 7 Per Session Cost: None Volunteer Running: Description: Polish up your laser gun, get your maniacal laugh ready. You're about to enroll in Mad Scientist University! Whichever student devises the most evilly ingenious schemes will pass with honors. The rest will be set home ... in boxes ... one piece at a time.
Mad Scientist University is a storytelling party game for 3 to 7 people. Players all receive one Unstable Element card, like "lawn gnomes," "marshmallows," or "squirrels." Then they each present a cunning plan to achieve the group's Insane Assignment using their Element: Journey to the center of the earth using tunneling mechanical lawn gnomes ... Win the presidential race with mind-altering marshmallows ... Take over the world with your army of vicious mutated squirrels. Your sinister plot knows no bounds! The TA for the round awards the Assignment card for the "best" plan, using whatever demented, totally unreasonable criteria he sees fit … evil geniuses are like that. The player with the most Assignment cards wins!
Munchkin Cthulhu Sessions: 1 - 6 Table: Q Max Players: 6 Per Session Cost: None Volunteer Running: Mario & MIB Description: Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up? Munchkin Cthuhlu is a stand-alone game in the Munchkin line, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four new Classes – including the Cultist – and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.
Munchkin Bites Sessions: 1 - 6 Table: R Max Players: 6 Per Session Cost: None Volunteer Running: Mario & MIB Description: It's the World of Dorkness! The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . .
This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . .
So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . .
Werewolf The Forsaken! RPG Sessions: Special 5:00PM - 9:00PM Table: S Max Players: 5 Cost: None Volunteer Running: Ben Burton Description:Werewolf: The Forsaken — the game of bestial violence and supernatural terror. Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned.
GURPS Generic Universal Roleplaying System! Sessions: Special 6PM - 10PM Table: U Max Players: 8 Cost: None Volunteer Running: Mario Description: With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
D&D 3. 5 Adventure Session: Special Table: T Max Players: 6 Cost: None Volunteer Running: Description: Dungeon & Dragons 3. 5 Edition Adventure
D&D 4. 0 Adventure Session: Special Table: V Max Players: 6 Cost: None Volunteer Running: Description: Dungeons & Dragons 4th Edition Adventure
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Currently
reading
:
In the Forests of the Night (Den of Shadows)
By
Amelia Atwater-Rhodes
Release date: 2000-05-09
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